This is a MAD Remake of the classic Goldeneye map, Facility.
============================================================ Title : The Facility MAD Remake Date : April 29, 2003 Version : 1.0 Filename : mad_facility.bsp Author : MAD Mike Email : firstname.lastname@example.org Description : This is a MAD Remake of the classic Goldeneye map, Facility. ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, TDM, CTF, INF, DEM, ELIM, GOLD, KTMWTB, TKTMWTB, CCTF, LASTMAN, SABO, CTB, TCTB, CAH, TCAH, JIHAD Requires : SoF2 Full Version 1.03. Some modes require the latest version of the mods Goldrush, KTMWTB, and Jihad. Players : 8-32 ============================================================ * Construction * Base : Original Creation Editor : GTK Radiant 1.2.13 Buildtime : Too long Known Bugs : None so far Features : New Textures? : Yes - Some original Facility Textures New Sounds? : No Custom Soundtrack? : Yes - Added the original BGM from the Facility Level Compile Machine : P4 1.6Ghz, 512MB DDR RAM Compile Time : 6 Min. 58 secs. ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select The Facility MAD Remake from the multiplayer server list. *or pull down the console (~) and type: map mad_facility * Uninstallation * Delete the mad_facility.pk3 file from your SoF2 /base/ directory. ============================================================ * Credits * Thx to my lil'bro lil'krypt for helping me test the map since day 1, my clan MRU (www.marinereconunit.com), Rare for making such an awesome level, and everyone at modsonline.com that helped me with some of my problems. Thanks guys. ============================================================ * Permissions * All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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