This is a nice medium sized map based on a warehouse on the 10th floor of a building, the game play is styled on the "Barn" This is a fun map to run around and go on a frag fest frenzy, there are plenty of places to hide and some good spots for the snipers out there. Tha map supports TDM, ELIM game types and will host 2-10 players. Go download it now and give it a test:thumbsup:
=================================================== Title : The Loft Date : 6/31/04 Version : 1.0 Filename : Loft.bsp Author : EL Guapo/The lady's man Email : Description : Basically a warehouse on the 10th floor of a building, styled after the barn type of game play =================================================== * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : TDM, ELIM Requires : SoF2 Full Version 1.00-103 higher Players : 2-10 (supports only 10) =================================================== * Construction * Base : My first attempt at map making. Also thanks to David Berry for the tank and furniture prefabs. Editor : Radiant Buildtime : 5-6 days. Known Bugs : Unknown Features : New Textures? : No New Sounds? : No Custom Soundtrack? : Yes Compile Machine : Compile Time : This is a fun map to run aroung and go on a kill frenzy good little spota for sniping to :D =================================================== * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> =================================================== * Credits * sof2files.com/GTK Radient,and Qt3 engine and being bored,lol =================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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