** This mod is totally unofficial and not supported by Raven Software in any way **
This is the Unofficial Sof2 1.04 Mod from the makers of Mandown, many new features added and depending on the feedback from this first installment this is likely to be updated, so give this a try and lets have some reviews.
Some new features:
improved shotgun fix - 50% more pellets - default damage - default range
added option for 'very high gore' Is actually more like default SoF2, its just that people have probably got used to reduced gore - spurting blood from dismemberments
added option for EXTREME gore
----------------------------------- Unofficial 1.04 mod 11/07/2003 http://www.planetquake.com/brazen/unf104v11072003pub.zip ----------------------------------- Welcome to UNF104! This mod is totally unofficial and not supported by Raven Software in any way. ================= Installation : ================= 1. Upgrade Soldier of Fortune II to version 1.03 2. DELETE ANY PREVIOUS VERSIONS OF UNF104 3. Unzip to your Soldier of Fortune II directory 4. Run the included "unf104.bat" file or create a shortcut to "sof2mp.exe" with the command line "+set fs_game unf104" ================= Client commands : ================= ready Set your status to ready or not ready in ready-up mode. notready matchinfo none|r|b Display current match settings for both or specified team, same information as calling the info team command, information such as current invited spectators, lock statuses. +button14 Quick grenade key - press to swith to grenade & pull pin - release to throw grenade and switch to previous weapon say_teamnl message text Team message without the location indicator besides your name. ui_stats Brings up player stats menu. tkforgive Forgive the last team mate to cause you damage ================= non-menu Client CVARs : ================= cg_radar_x 0|629 Change radar X position default: 520 cg_radar_y 10|469 Change radar Y position default: 10 cg_radar_s 10|480 Change radar size default: 120 cg_radar_a 0.0|1.0 Change radar transparency default: 0.75 cg_maxBodies 8+ Change max amount of dead bodies default: 8 cg_friendlyNameHeight 0+ Height above heads that team mate default: 16 names are drawn (cg_drawFriend 2) cg_friendlyNameAlpha 0.1-1.0 Change friendly name/chat transparency default: 0.75 cg_teamChatsSeparate 0|1 Disable / Enable separate team chat and global chat areas default: 0 cg_shotgunBlood 0+ Disable / Enable display of blood using shotgun event default: 2 A value greater than one devides the amount of possible blood by that value. cg_forceRadarUpdate 0|1 Disable / Enable retrieving team mate position & angle default: 0 when you normally would not get such information namepass password Set if you require a password to use your name ================= Team Leader commands : A teams leader is the first person to join the team or someone who is made team leader by a previous one ================= teamready Force each member of your team to be ready in ready-up mode. delegate name|id# Delegate team leadership to specified player lock Allow or disallow team joining for your team. unlock remove none|id# Remove player from locked team or, if none specified, everyone invite name|id# Invite specified player to your locked team specinvite none|id# Allow certain spectators to watch your team by inviting specuninvite them, specify which player with [id#], uninvite them the same way, or uninvite everyone spectating your team by not specifiying an id#. timeout If timeouts are allowed on the server, your team can call timein a timeout for a specified amount of time (game is paused), you can wait out the timeout, or resume gameplay by issuing a timein command. ================= Chat Tokens : ================= #h Inserts your current numerical health with colorcoding in lowercase and without it in uppercase. #H #a Inserts your current numerical armor with colorcoding in lowercase and without it in uppercase. #A #d Inserts the name of the last player that hurt you. #D #t Inserts the name of the last player that you hurt. #T #f Inserts the name of the closest teammate. #F #l Inserts your current location. Note: useful in tandem with the say_teamnl #L command (which is a team message without the location). Useful if you want to format it with special colors. #i Inserts the name of your currently equipped handgun, if you use the #I token in upper case it will print a short name for the weapon. #p Inserts the name of your currently equipped primary weapon, if you #P use the token in lower case it will print a short name for the weapon. #s Inserts the name of your currently equipped secondary weapon, #S if you use the token in lower case it will print a short name for the weapon. #g Inserts the name of your currently equipped grenade, for the weapon. #G if you use the token in lower case it will print a short name #e Inserts the name of your current equipment (armor, nightvision, infrared). #E #B Inserts your current health in a nice bar format. #b Inserts your current armor in a nice bar format. ================= Server CVARs : ================= match_swap 0|1|2 0 - never swap anything default: 0 1 - When score limit is hit swap objectives and skins. When old score + scorelimt is hit, declare winner. Returns to warmup period after swap. NOTE : Team colours remain unchanged 2 - Same as 1, except whole team is swapped instead of objectives & skins. Score is recorded and then zeroed out. Total calc'd at end. match_readypercent percentage 0+ Percentage of ready players needed to start a game default: 100 in ready-up mode If set, players will need to declare themselves ready using the "\ready" command match_timeoutcount amount [0,x] Maximum amount of timeouts for each team per map default: 3 match_timeoutlength seconds [0,x] Duration of timeouts in seconds default: 180 Note: setting this to 999 means timeouts will be unlimitted g_minplayers minimum [0,x] Minimum number of players (per team) before default: 4 game will begin / warmup will end match_enabled off|on [0,1] Enabled / disable match features default: 0 g_proMode 0|1|2 0 - Disabled (Normal SoF2 + bug fixes) default: 0 1 - Enabled (bugs fixes + gameplay changes) 2 - Cna change weapons while reloading. g_hudHelp off|on [0,1] Enables / disables client options to help newbies. default: 0 g_coloredTeamplayNames off|on [0,1] Allow coloured names during team game. default: 0 g_logAddtional off|on [0,1] Log additional info about deaths default: 0 (Hit location, hit direction etc) rmg_fog_amount 0-5 Set amount of fog used for RMG based maps. default: 4 0 - none 1 - Light 2 - Moderate 3 - Heavy 4 - Full g_profanityCheck 0|1|2 0 - Disable checking names/text for 'naughty' words default: 1 1 - Check names/text for naughty words, banning/kicking them once they reach a certain limit 2 - Same as 1, but KILL them as well. g_profanityLimit 0|1+ 0 - Unlimited swearing default: 6 1+ - Can be caught swearing this many times before being kicked / banned. g_profanityBanTime 0|1+ 0 - Do not ban swearers, only kick them default: 5 1+ - Ban swears for X minutes g_wordConfig <wordlist> Set to location of wordlist (for profanity checking) default: configs/wordlist.cfg g_nameConfig <namelist> Set to location of namelist (for password/GUID protected names) default: configs/namelist.cfg ================= Changed Sof2 CVARs : ================= g_doWarmup **REMOVED** g_warmup Set to declare warmup / half-time length. bot_enable off|on [0,1] Set to enable bots **SHOULD DISABLE THIS FOR MATCH PLAY** NOTE : needs .wps files for each map bot_minplayers min per team Set to automatically add bots to keep this default: 0 amount of people on each team g_motd Can contain several lines, using up to 64 characters per line Separate lines using '\n' ie. set g_motd "This is the first line\nThis is the second line\n" ================= Server commands : ================= addbot <botname> [skill 1-5] [team] [msec delay] [altname] Use to add a bot manually pause Use to pause / unpause the game Credits ------- Kris Rigby (email@example.com) Author of unf104. Other mods : http://www.planetquake.com/brazen Raven Software (http://www.ravensoft.com/) For making Soldier of Fortune 2 : Double Helix multi-player!! id Software (http://www.idsoftware.com/) For making the Quake III : Team Arena engine, apon which SoFII is based. Special Thanks -------------- CAL forum goers For bitching, whining, moaning, bitching some more and the occaisional bit of positive support I got. Thanks guys :) Copyright and Permissions: -------------------------- You may not include or distribute this mod in any sort of commercial product without permission from the author. You may not mass distribute this mod via any non-internet means, including but not limited to, compact disks, and floppy disks without permission from the author. In any case, you must include an unmodified version of this file (readme.txt).
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