Unofficial 1.04 Mod

** This mod is totally unofficial and not supported by Raven Software in any way ** This is the Unofficial Sof2 1.04 Mod from the make...

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** This mod is totally unofficial and not supported by Raven Software in any way **

This is the Unofficial Sof2 1.04 Mod from the makers of Mandown, many new features added and depending on the feedback from this first installment this is likely to be updated, so give this a try and lets have some reviews.

Some new features:

improved shotgun fix - 50% more pellets - default damage - default range

added option for 'very high gore' Is actually more like default SoF2, its just that people have probably got used to reduced gore - spurting blood from dismemberments

added option for EXTREME gore

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Readme
-----------------------------------
Unofficial 1.04 mod

11/07/2003

http://www.planetquake.com/brazen/unf104v11072003pub.zip
-----------------------------------

Welcome to UNF104!
This mod is totally unofficial and 
not supported by Raven Software in any way.


=================
Installation :
=================
  1. Upgrade Soldier of Fortune II to version 1.03

  2. DELETE ANY PREVIOUS VERSIONS OF UNF104

  3. Unzip to your Soldier of Fortune II directory

  4. Run the included "unf104.bat" file or create a 
     shortcut to "sof2mp.exe" with the command line
     "+set fs_game unf104"



=================
Client commands :
=================

ready				Set your status to ready or not ready in ready-up mode.
notready

matchinfo	none|r|b	Display current match settings for both 
				or specified team, same information as 
				calling the info team command, information such 
				as current invited spectators, lock statuses.

+button14			Quick grenade key
				- press to swith to grenade & pull pin
				- release to throw grenade and switch to previous weapon

say_teamnl 	message text 	Team message without the location indicator besides your name. 

ui_stats			Brings up player stats menu.

tkforgive			Forgive the last team mate to cause you damage


=================
non-menu Client CVARs :
=================

cg_radar_x	0|629		Change radar X position
		default: 520
		
cg_radar_y	10|469		Change radar Y position
		default: 10

cg_radar_s	10|480		Change radar size
		default: 120
		
cg_radar_a	0.0|1.0		Change radar transparency
		default: 0.75

cg_maxBodies 	8+		Change max amount of dead bodies
		default: 8

cg_friendlyNameHeight	0+	Height above heads that team mate 
		default: 16	names are drawn (cg_drawFriend 2)

cg_friendlyNameAlpha	0.1-1.0 Change friendly name/chat transparency
		default: 0.75

cg_teamChatsSeparate 0|1	Disable / Enable separate team chat and global chat areas
		default: 0

cg_shotgunBlood	0+		Disable / Enable display of blood using shotgun event
		default: 2	A value greater than one devides the amount of possible
				blood by that value.

cg_forceRadarUpdate 0|1		Disable / Enable retrieving team mate position & angle
		default: 0	when you normally would not get such information

namepass	password	Set if you require a password to use your name


=================
Team Leader commands :

A teams leader is the first person to join the team
or someone who is made team leader by a previous one
=================

teamready			Force each member of your team to be ready in ready-up mode.

delegate	name|id#	Delegate team leadership to specified player

lock				Allow or disallow team joining for your team.
unlock
	
remove		none|id#	Remove player from locked team or, if none specified, everyone 

invite		name|id#	Invite specified player to your locked team

specinvite	none|id#	Allow  certain spectators to watch your team by inviting 
specuninvite			them, specify which player with [id#], uninvite them the 
				same way, or uninvite everyone spectating your team by 
				not specifiying an id#.

timeout				If timeouts are allowed on the server, your team can call 
timein				a timeout for a specified amount of time (game is paused),
				you can wait out the timeout, or resume gameplay by issuing
				a timein command.


=================
Chat Tokens :
=================

#h	Inserts your current numerical health with colorcoding in lowercase and without it in uppercase. 
#H 

#a	Inserts your current numerical armor with colorcoding in lowercase and without it in uppercase. 
#A 

#d	Inserts the name of the last player that hurt you. 
#D 

#t	Inserts the name of the last player that you hurt. 
#T 

#f	Inserts the name of the closest teammate. 
#F

#l	Inserts your current location. Note: useful in tandem with the say_teamnl 
#L 	command (which is a team message without the location). Useful if you want 
	to format it with special colors. 

#i	Inserts the name of your currently equipped handgun, if you use the 
#I 	token in upper case it will print a short name for the weapon. 

#p	Inserts the name of your currently equipped primary weapon, if you 
#P 	use the token in lower case it will print a short name for the weapon. 

#s	Inserts the name of your currently equipped secondary weapon, 
#S 	if you use the token in lower case it will print a short name for the weapon. 

#g	Inserts the name of your currently equipped grenade, for the weapon. 
#G 	if you use the token in lower case it will print a short name 

#e	Inserts the name of your current equipment (armor, nightvision, infrared). 
#E

#B 	Inserts your current health in a nice bar format. 

#b	Inserts your current armor in a nice bar format. 


=================
Server CVARs :
=================

match_swap		0|1|2		0 - never swap anything
			default: 0	1 - When score limit is hit swap objectives and skins. 
					   When old score + scorelimt is hit, declare winner.
					   Returns to warmup period after swap.
						NOTE : Team colours remain unchanged
					2 - Same as 1, except whole team is swapped instead 
					  of objectives & skins. Score is recorded and
					  then zeroed out. Total calc'd at end.

match_readypercent	percentage 0+	Percentage of ready players needed to start a game
			default: 100	in ready-up mode If set, players will need to 
					declare themselves ready using the "\ready" command

match_timeoutcount	amount [0,x]	Maximum amount of timeouts for each team per map
			default: 3

match_timeoutlength	seconds [0,x]	Duration of timeouts in seconds
			default: 180	Note: setting this to 999 means timeouts will be unlimitted

g_minplayers		minimum [0,x]	Minimum number of players (per team) before
			default: 4	game will begin / warmup will end


match_enabled		off|on [0,1]	Enabled / disable match features
			default: 0

g_proMode		0|1|2		0 - Disabled (Normal SoF2 + bug fixes)
			default: 0	1 - Enabled (bugs fixes + gameplay changes)
					2 - Cna change weapons while reloading.
					
g_hudHelp		off|on [0,1]	Enables / disables client options to help newbies.
			default: 0

g_coloredTeamplayNames	off|on [0,1]	Allow coloured names during team game.
			default: 0

g_logAddtional		off|on [0,1]	Log additional info about deaths
			default: 0	(Hit location, hit direction etc)

rmg_fog_amount		0-5		Set amount of fog used for RMG based maps.
			default: 4	0 - none
					1 - Light
					2 - Moderate
					3 - Heavy
					4 - Full

g_profanityCheck	0|1|2		0 - Disable checking names/text for 'naughty' words
			default: 1	1 - Check names/text for naughty words, banning/kicking them
						once they reach a certain limit
					2 - Same as 1, but KILL them as well.

g_profanityLimit	0|1+		0 - Unlimited swearing
			default: 6	1+ - Can be caught swearing this many times 
						before being kicked / banned.

g_profanityBanTime	0|1+		0 - Do not ban swearers, only kick them
			default: 5	1+ - Ban swears for X minutes

g_wordConfig		<wordlist>	Set to location of wordlist 
					(for profanity checking)
			default: configs/wordlist.cfg

g_nameConfig		<namelist>	Set to location of namelist 
					(for password/GUID protected names)
			default: configs/namelist.cfg


=================
Changed Sof2 CVARs :
=================

g_doWarmup				**REMOVED**

g_warmup				Set to declare warmup / half-time length.

bot_enable		off|on [0,1]	Set to enable bots
					**SHOULD DISABLE THIS FOR MATCH PLAY**
						NOTE : needs .wps files for each map

bot_minplayers		min per team	Set to automatically add bots to keep this
			default: 0	amount of people on each team

g_motd			Can contain several lines, using up to 64 characters per line
			Separate lines using '\n'
			ie. set g_motd "This is the first line\nThis is the second line\n"

			
=================
Server commands :
=================

addbot <botname> [skill 1-5] [team] [msec delay] [altname]
	Use to add a bot manually
	
pause
	Use to pause / unpause the game


Credits 
-------
Kris Rigby (kris@mandown.net)
	Author of unf104.
	Other mods : http://www.planetquake.com/brazen

Raven Software (http://www.ravensoft.com/)
	For making Soldier of Fortune 2 : Double Helix multi-player!!

id Software (http://www.idsoftware.com/)
	For making the Quake III : Team Arena engine, apon which SoFII is based.


Special Thanks
--------------
CAL forum goers
	For bitching, whining, moaning, bitching some more and the
	occaisional bit of positive support I got. Thanks guys :)
	

Copyright and Permissions:
--------------------------
You may not include or distribute this mod in any sort of commercial product without 
permission from the author.  You may not mass distribute this mod via any
non-internet means, including but not limited to, compact disks, and floppy disks
without permission from the author. In any case, you must include an unmodified version
of this file (readme.txt).

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Kris Rigby


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Registered 20th June 2002

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