Urban Shop v1.1 (Competition Edition)

Here is a very nice looking map from CHR!SZ. The map is made up from parts of maps you will know and play already, there are plenty of palc...

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Here is a very nice looking map from CHR!SZ. The map is made up from parts of maps you will know and play already, there are plenty of palces to explore in this map, you have an underground garage which gives you quick access to the enemies flag and plenty of inside areas as well, so good spots for you snipers as well.

The map supports all game types with ctf dm tdm inf dem elim cah tcah, to name just a few. The map will host 64 players max, however 24 players is recommended by the author.

This is the second version of the map and ChrisZ made a competition edition of it. A lot of things have been changed, here's a list:

- Changed theme from daytime to nighttime (shop2style). - Improved the map's looks. (shop building) - Moved red flag slightly - One extra ctf bp at the elevator - Improved fps/shader Performance by 20% (give or take) - Moved dem spot from large garage to stairs for tactical reasons - Added extra places for cover throughout the map. - Put a brake on Blue dem team rushing towards bombsite #1 (stairs/garage) - Optimized inf case capture point, now players will also be able to snatch the case from the outside. - Much more.

One of the best lately, what more is there left to say?

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Download 'mp_shop4_1.1_competition_edition.zip' (2.68MB)

Screenshots
Readme
Readme mp_shop4
____________________

Title : Urban Shop
Release Date : 25-08-06
Version : 1.1 (The competitition edition)
Filename : mp_shop4_1.1_competition_edition.pk3
Author : `CHR!SZ (Chris Zeephat)
Email : ChrisZeephat at hotmail dot com


____________________

` Description:

Completely new Shop map, supports all standard gametypes and some goldrush 2.2 gametypes.

This map is using special techniques like 3d skybox and advanced shaders.

Now optimized for competitive online play.

-Better fps
-Better balance


Grz, `CHRISZ

____________________

` Credits:

I would like to thank:

- Gameservers.net for their support.
- Goody & GoDh for their feedback.
- All of my other SOF2 mates who tested the countless beta verions.	
- www.sof2files.com For the great work they do for the SOF2 community.
- ReadMe template created by Black_Ice@sof2files.com.
- Id Software for The Q3Ta engine
- www.map-center.com and www.modsonline.com for their great help.
- Raven Team for SOF2:Double Helix Game and the original qvm files Gtk Radiant Team

____________________

` Construction:

Buildtime : too long
Compile Time : 1 minute (Custom compile)
Editor : GtkRadiant 1.4.0
Map Known Bugs : None
Gametype Known Bugs : None

Compile Machine : AMD64 x2 4400xp 2gig ddr ram, gf 6800 u.

____________________

` Play Information:

Game : Soldier Of Fortune 2 : Double Helix v1.03
Type : All gametypes
Supported Modes : ctf dm tdm inf dem elim cah tcah ctb tctb gold cctf ctdm escape infinnite ko lastman occtf vip wave
Players : 24 is adviced, 64 max.

____________________

` Installation:

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\Base)

____________________

` PLAYERS:

Select works from the multiplayer server list.

____________________

` Permissions:

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

____________________

` Warning - Must Read and Understand Before Use:

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.

____________________

List of fixes:

v1.1

- Changed theme from daytime to nighttime (shop2style).
- Improved the map's looks. (shop building)
- Moved red flag slightly
- One extra ctf bp @ elevator
- Improved fps/shader Performance by 20% (give or take)
- Moved dem spot from large garage to stairs for tactical reasons
- Added extra places for cover throughout the map.
- Put a brake on Blue dem team rushing towards bombsite #1 (stairs/garage)
- Optimized inf case capture point, now players will also be able to snatch the case from the outside.
- Much more.

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CHR!SZ


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Registered 1st June 2005

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