This is a tribute to an Unreal Tournament map. It is a very close and nicely done replica :) This was originally a CTF map, but this map supports a number of game types. It is a large map, good for 16+ players. The map is made up of 2 sides which are different. They are seperated by a main room with a sub in it. This is a map that test skill and team work.
It feels so different from UT due to the weapons. But it is nicely done and deserves at least one :beer: :D
============================================================ Title : UT_November (Final) Date : 10/16/02 Version : final Filename : UT_November.bsp Author : MidKnight Email : email@example.com Description : Tribute to the popular Unreal Tournament map CTF-November ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, CTF, INF, TDM, DEM, ELIM Requires : SoF2 Full Version 1.02 or higher Players : as many as you want but better with large numbers ============================================================ * Construction * Base : Unreal Tournament CTF-November Editor : GTKRadiant Buildtime : 20min Known Bugs : Features : New Textures? : No New Sounds? : No Custom Soundtrack? : No Compile Machine : AMD thunderbird 750 Compile Time : 20min ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> ============================================================ * Credits * PlanetSoldierofFortune.com - Your source for SoF\SoF2 news, information, and content. ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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