Vulpes

I started this weapon mod long time ago, I think on the day SOFII hit the stores. I was the very first one to release a weapon mod. T...

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I started this weapon mod long time ago, I think on the day SOFII hit the stores. I was the very first one to release a weapon mod. This is sort of the result of weeks, months of working, changing and planning. Now I release the first public version of it.

I don't know if there is many need for a SP mod, but I can assure you, this changes it good.

Some of the features are :

Removed the M1911A1 and M3A1, because I disliked them. Plus I wanted my two new weapons, created with original models, to be available in MP. Rewrote the entire NPC files, step by step. Rewrote all weapon files, the values, animations, and inview files. And loads and loads of stuff, too much too write down. Scopes are changed a little bit. Added the new weapons from official updates to SP a very long time ago, All new weapons work, with new descriptions and menu choices ingame. Realistic firerates. Changed ammunition, for the sake of the Desert Eagle and maps. It just wasn't possible to keep the 0.45acp ammo. US SOCOM with always attached silencer. AK74 with grenade launcher. Added USP pistol. OICW has been reworked on, decided it just has to have a full auto firing function, made it a sniper rifle.

Good Work and well worth a try...Go on you know you want too :)

*** THIS IS A SINGLEPLAYER (WEAPON) MOD! ***

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THIS IS A SINGLEPLAYER (WEAPON) MOD!


Vulpes 1.2, 7 December 2003
============================================================

Title :		Vulpes	
Description :	SP weapon mod
Release Date :	7 December 2003
Version :	.12
Filename :	Vulpes.pk3
Author :	Spicey
Email : 		SpiceyCamilla@hotmail.com

============================================================

* Construction *

Buildtime : 		One and half year.
Compile Time : 	Second.
Base : 			???
Editor : 		Wordpad
Map Known Bugs : 	No
Gametype Known Bugs : No	
Features : 		Lots of them
Secret :			No
New Textures? : 	No
New Sounds? : 	No
Custom Soundtrack? : 	No
Compile Machine : 	Winrar

============================================================
* Installation * 

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY 
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)

Remove the file if done with it. It changes some MP values I think, so don't be suprised if MP has changed when playing it
with this file installed.

* Credits *

Raven Team for SOF2:Double Helix Game

*Special Thanks*
www.sof2files.com For the great work they do for the community
ReadMe template created by Black_Ice@sof2files.com

============================================================
* Descriptions*

I started this weapon mod long time ago, I think on the day SOFII hit the stores. I was the very first one to release a weapon mod. 
This is sort of the result of weeks, months of working, changing and planning.
Now I release the first public version of it.

I don't know if there is many need for a SP mod, but I can assure you, this changes it good.

Summary:
Removed the M1911A1 and M3A1, because I disliked them. Plus I wanted my two new weapons, created with original models, to be available in MP.
Rewrote the entire NPC files, step by step. 
Rewrote all weapon files, the values, animations, and inview files.
And loads and loads of stuff, too much too write down. 
Scopes are changed a little bit. Added the new weapons from official updates to SP a very long time ago,
All new weapons work, with new descriptions and menu choices ingame.
Realistic firerates.
Changed ammunition, for the sake of the Desert Eagle and maps. It just wasn't possible to keep the 0.45acp ammo.
US SOCOM with always attached silencer.
AK74 with grenade launcher.
Added USP pistol.
OICW has been reworked on, decided it just has to have a full auto firing function, made it a sniper rifle.
M60 is accurate, only has 50 bullets.
MSG90A1 has 20 bullets, 10X zoom. Can also fire auto, as do all weapons in the game.
USAS-12 has burst function. 12 Shells. Fires accurate.
And lots more. New option in SP RMG called "Spicey". New landscape, inhabited with the guys from colombia (might change).
New effects, some of them. Blood, impacts, explosions, muzzle flashes, chunks.
Everything is now visible on hud.
Made new weapon carring system: Can now carry 2 pistols, 1 shotgun or sub-machine gun, 1 assault rifle, 1 sniper rifle or heavy weapon, 2 grenades.

And some more I don't remeber. If you want to know more, just download it.

This file doesn't add: 
(Weapon) Models, skins, shaders, sounds, maps, graphics.

Future:
If any new weapon models WITH own animations are released, I'll add them.


INSTALLATION:

Put the Vulpes.pk3 in the SOFII\base map, NOT base\mp.

Have fun,

Spicey.

============================================================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

============================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.
============================================================

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Spicey


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Registered 8th June 2002

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