VV Thrust

A map from Vaud Villany Rebel. This is a interesting map in that it is almost 2 different styles mixed into one. The inside sections remin...

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A map from Vaud Villany Rebel.
This is a interesting map in that it is almost 2 different styles mixed into one. The inside sections remind me of kam and the outside are almost like air1/jor1 mix and i must say it does work very well.
The map flows very well and has plenty of pickups so your never far away from a weapon.
It is a medium sized map but would still make a interesting map with just a couple of players on it.
Be sure to check out the readme as it gives you instructions to raise your allocated memory for sof2 which is required (com_hunkmegs)
All in all a great job

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Screenshots
Readme
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Map Title                : VV_Thrust
Map Version              : Thrust Tarp Warehouse  
Author                   : **Rebel** {Vv}
E-mail                   : vv_rebel@msn.com
Website                  : www.vaudvillany.com {Look for my website on {Vv}
                           my home page}   {Rebels}

======================================================================

Game                     : Soldier of Fortune 2 Gold

Supported Gametype       : Multiplayer
                         : Deathmatch
                         : Team Deathmatch
                         : Capture the Flag
                         : Elimination
Map Size                 : 20/40 Players : Medium Sized Map

======================================================================

Contents of this Package :

     Maps folder / prefabs folder / Scripts folder /
     Sceenshot Folder / Shaders Folder / Textures Folder / Vv_Trust
     readme. And of course the vv_thrust.pk3 file.

======================================================================

Installation Instructions:

     Just place the vv_thrust.pk3 into your C:drive/program
     files/sof2/base/ and go play.
     
    

======================================================================

Construction Time        : To long to mention "LOL" BUT LOTS OF FUN
Custom Content           : Textures : Shaders : Other
Known Bugs               : N/A
Compile Time             : 20: Min:
======================================================================

Credit to Other Authors  :

     Id Software for The Q3 engine
     Raven Team for SOF2:Double Helix Game and the original qvm
     files
     Gtk Radiant Team
     

======================================================================

Special Thanks:

     Mods online for all there help sections on how to map for
     SoF2 and other games.

     Also a big thanks to all the members of vaud Villany for keeping
     me motivated on this project.
        
      

======================================================================

Additional Notes:

     Please give any feed back if you have any problems running
     this map.

          E mail: vv_rebel@msn.com
         
          **Rebel**{Vv}
======================================================================
          Additional Notes: 
I would like to add that this map looks and runs better if you would 
take the time to Open your 
C: / Drive / Program Files / SoF2 main Directory / Base Folder / MP Folder/
And look for your “sof2mp.cfg” and open it with word pad so you can edit 
the following Line in it. 

1. Look for the line:   seta com_hunkMegs "45"
This will say “45” by default, depending on your systems ram please change 
accordingly. 

      

               You’re PC System Ram      Change Values
                      “256”                  “128” 
                      “512”                  “256”
                      “1024”                 “512”

Please don’t take your value over “700” in these quotes, this will not 
Work if you do.
______________________________________________________________________
______________________________________________________________________

More>>> Additional Notes: 

Now look for the setting seta r_overBrightBits "0" in the “sof2mp.cfg” 
once you  Have found it you will want to change the value from “0” to “1” 
and then save your changes.
______________________________________________________________________
______________________________________________________________________

Ok … now that you have saved your changes to the “sof2mp.cfg” you can 
fire up your multiplayer icon to go in and adjust your brightness level
from inside your option. This will need done right after you have set 
you over bright bits to “1” because this is going to make things look 
a lot brighter and sets the gamma up just a tad in the game.  It will 
also make you game look a hell of a lot better as well. 

“MORE CLEAR GAME PLAY.”

 
          

======================================================================

* Permissions*

All original and composed textures or assets in this level remain 
property of the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format 
(BBS, Internet, CD, etc) as long as you contact me first, and include 
all files, including this readme, intact in
the original archive.

======================================================================

* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, 
or physical damage to hardware, caused by the appropriate or inappropriate 
use of this file. It is deemed  that users who run this file, automatically 
are considered as having read and understood 
this liability clause before using the said file.

======================================================================
 


This readme file was generated at MODSonline.com

Visit MODSonline.com for custom game content:
     Downloads, Projects, Forums, Tutorials, Videos, Reviews, News, etc.

http://www.modsonline.com/            February 6,2008

======================================================================

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**Rebel**{Vv}


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Registered 10th December 2007

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