Weapon Mod

This is an update to the previously released 1.1 Weapon Mod created by Mr. Big Mister

See readme file for a complete list of updat...

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File Description

This is an update to the previously released 1.1 Weapon Mod created by Mr. Big Mister

See readme file for a complete list of updates in this version.

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Download 'pack15.zip' (2.66MB)

Readme
-Soldier of Fortune 2 : Double Helix -Weapon Mod v. 1.5-

Creator : Mr. Big Mister
E-mail : [email protected] (pleace, no "d00d Ur r0x0r" -mail).
=========================================================
Why?
I'm sick and tired of some games sound effects and weapon balances. And I had some free time.

And since people are SO interested in is it a SP or MP mod, it's a SP mod. I'll propably make an MP mod of it soon, propably.
=========================================================
Req:
Sof2 1.02 patch
=========================================================
Installation:
SP: place user_pack.pk3 to your SOF2\BASE folder (c:\sof2\base).
=========================================================
Legal crap:
It ain't my fault if you brake anything while using this mod. Tough luck.
You may edit this mod to your choosing, but distribute it as your own and I'll get medeavil on your ass.
=========================================================
New:
-MP5SD, MP5, Sig SG-551, AK-47 and M1991A1 are now available in SP scenarios (Silver Talon not yet)
-Enemy weapons configured
-Sig SG-551 is now a sniper rifle with 5x, 10x and 20x zooms
-Size of the laser dot on the SOCOM lasersight increased
-9mm bullets no longer makes enemies "dance" when they are shot with them
-More range to shotguns
-New explosion effect for RPG7
-New smoke to guns
=========================================================
Enemy weapons:

Prague:
-Most M3A1's to AK-47's
Why do Soviet troops carry (crappy) American sub-machine guns?

Prometheus troops:
-some M1911A1's to M1991A1's
-snipers have the Sig SG-551 as their sniper rifles

Liner:
-some of the troops carry M3A1's

Hong Kong:
-Snipers have AK47's as their rifles
Hong Gangs using State-of-the-art sniper rifles?
-The Matrix -dudes have sunglasses and carry M4A1's
=========================================================
New weapons:

M1991A1:
A 9mm variant of the Colt M1911A1, with 9 round clip.

AK-47:
The first succesfull assault rifle. Over 70 000 000 copies around the world. Also a popular base for other rifles, like the Finnish Valmet Rk, and Israeli Galil. Actualy the first Galil-rifles and machinery to make them were ordered from the Finnish Valmet.

MP5 A5:
Very popular weapon for law-enforccement and military. It's hard to find any action movie without one.
For more information visit www.hkpro.com

=========================================================
Info on weapon modifications:

KNIFE:
-more range to Secondary attack
-Primary attack is now compleatly silent
-damage modified

M1911A1:
-Single- and Auto-modes
-new audio effects
-peneration, damage and range modified
-muzzle flash locked to barrel
-Increased rate-of-fire
-ejects bigger shells

US SOCOM:
-Single- and Auto-modes
-new audio effects
-peneration, damage and range modified
-replaced name USSOCOM with Mk. 23 (H&K Mk. 23 Mod 0 Special Operaion COMmand pistol)
-muzzle flash locked to barrel
-Silencer permanently on gun
-Increased rate-of-fire
-ejects bigger shells

MICRO UZI:
-clip size down to 24
-replaced the Burst-mode with Single-mode
-new audio effects
-peneration, damage and range modified
-new muzzlw flash

M3A1:
-new audio effects
-peneration, damage and range modified
-new skin

SILVER TALON:
-Single- and Auto-modes
-new audio effects
-peneration, damage and range modified
-replaced name SILVER TALON with DE .50AE
-now uses .50AE ammo (old was .45 ACP)
-muzzle flash locked to barrel
-Increased rate-of-fire

USAS-12:
-new audio effects
-peneration, damage and range modified
-now fires 20 pellets (old was 12)
-damage per pellet is now 10 (old was 40)
-muzzle flash locked to barrel
-decreased rate-of-fire (easy to control now)

M590:
-Single- and Auto-modes
-new audio effects
-peneration, damage and range modified
-now fires 20 pellets (old was 12)
-damage per pellet is now 10 (old was 40)
-muzzle flash locked to barrel
-clip size down to 8

M4:
-new audio effects
-peneration, damage and range modified
-replaced name M4 with M4A1 (Model 4 Advanced 1, the plain M4 doesn't have the thin part on the barrel for M203 and its carrying handle doesn't come of) 
-removed Burst-mode (like real M4A1)
-more accurate
-M203 uses same grenades as MM1 (40mm)
-added more range to M203
-new muzzlw flash

AK74:
-new audio effects
-peneration, damage and range modified
-new muzzle flash
-removed Burst-mode (like real AK74)
-decreased rate-of-fire
-ejects bigger shells

OICW:
-new audio effects
-peneration, damage and range modified
-new muzzle flash
-removed Auto-mode (like real OICW)
-20mm launcher clip size now 6 (like real OICW)
-Increased rate-of-fire
-3-round burst is now more accurate with the scope
-ejects bigger shells
-new muzzlw flash

MSG90A1:
-new audio effects
-peneration, damage and range modified
-new muzzle flash
-added 40x zoom to scope
-new scope hud
-clip size is now 20
-added nightvision option to scope
-Increased rate-of-fire (semi-automatic)
-ejects bigger shells
-new muzzlw flash

M60:
-new audio effects
-peneration, damage and range modified
-clip size is now 90
-decreased rate-of-fire
-increased reload time
-new muzzlw flash

MM1:
-new audio effects
-uses same ammo as M203
-added more range
-replaced Single-mode with Auto-mode

RPG-7:
-new audio effects
-added gravity and speed to rocket (flies in a long arc, like the real thing)
-damage and radius modified

MP5:
-new audio effects
-peneration, damage and range modified
-shots are silent to AI
-replaced name MP5 with MP5A5 SD
-Increased rate-of-fire
-ejects bigger shells

SIG 551:
-new audio effects
-peneration, damage and range modified
-clip size is now 20 (again, like the real sig 551)
-new muzzle flash
-more accurate
-new scope hud
-ejects bigger shells
-5x, 10x and 20x zooms added
-decreased rate-of-fire
-decreased reload time
-now a sniper rifle
-replaced name SIG551 with SG-551
-More accurate with scope

GRENADES:
-new audio effects

RPD:
-New audio effects
-new muzzlw flash

===========================================================
Info on ammo based damage:

9x19mm Parabellum (no longer makes enemies "dance")
-range 6000 (5500 on MP5A5 SD)
-damage 40 (35 on MP5A5 SD)
-penetration 0.0
-used by Micro Uzi, MP5A5 SD, M1991A1

.45 Auto Colt Pistol
-range 5000
-damage 50
-penetration 0.0
-used by M1911A1, Mk. 23, M3A1

.357 Magnum
-range 6500
-damage 55
-penetration 0.2
-used by Silver Talon

12 Gauge 00 Buckshot
-range 1500 (USAS-12), 2000 (M590)  
-damage 20*10 = 200 (10 per pellet)
-penetration 0.0
-used by USAS-12, M590

5.56x45mm NATO
-range 12000
-damage 55
-penetration 0.5
-used by M4A1, AK-74, OICW, SIG 551

7.62x51mm NATO machine gun belt
-range 16000
-damage 60
-penetration 0.6
-used by M60 

7.62x51mm NATO
-range 20000
-damage 65
-penetration 0.65
-used by MSG90A1

20mm grenade
-speed 1500
-gravity 1
-damage 150
-radius 250
-used by OICW

40mm grenade
-speed 1200
-gravity 0.5
-damage 200
-radius 300
-used by MM1, M203

Rocket Propelled Grenade
-speed 2000
-gravity 1
-damage 350
-radius 450
-used by RPG-7


===================================================================
To be couninued...
Also when I get MilkShape to bow to me, I'll have few weapon ideas. Like Patriot Pistol (seriously shortened M4A1), an AKSU-74, TOZ-194, SAIGA-12, G3SG-1 and more. If you know any good animator, who want's to animate some weapons, I'd love the help.

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MrBigMr


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Registered 30th September 2002

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