Weapon Mod

This is a weapon mod for single player only, below is a list of changes: Featuring: -New high-poly pick ups (ammo, health and armor) and s...

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This is a weapon mod for single player only, below is a list of changes: Featuring: -New high-poly pick ups (ammo, health and armor) and shell models -New weapons: Norinco Type 56, Sig SG551, MP5A5 SD, MP5A3 and more -Editing old weapons: no more dual weapons, micro uzi without a stock etc. -New weapon positioning -Some new sound effects -Some more weapons should have a menu model -Selectable weapons for Single Player missions modified -You start at Prague with a silenced M1911A1 -Might be more, It's not like I keep a track of these things

Very well done, go give it a try and see what you think. :thumbsup:

*** This is for Single Player Only ***

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Download 'weapon_mod_40.zip' (9.58MB)

Readme
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==Soldier of Fortune 2 -Double Helix- Weapon Mod 4.0==
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==By: Mr. Big Mister			==
==E-mail: juuso_rautaharju@hotmail.com	==
==					==
==Visit http://labyrinth.sof2files.com	==
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Featuring:
-New high-poly pick ups (ammo, health and armor) and shell models
-New weapons: Norinco Type 56, Sig SG551, MP5A5 SD, MP5A3 and more
-Editing old weapons: no more dual weapons, micro uzi without a stock etc.
-New weapon positioning
-Some new sound effects
-Some more weapons should have a menu model 
-Selectable weapons for Single Player missions modified
-You start at Prague with a silenced M1911A1
-Might be more, It's not like I keep a track of these things


Install:
Unzip the user_Weapon_Mod_4.0.pk3 to the /BASE folder.


Known bugs:
-Mk. 23's laser and light might not work
-All of the weapons don't have a menu model. I blame Raven for sleeping on the job
-New position of weapons disallow the use of zoom-animation
-Type 56's bayonet doesn't work, working on it
-No right hand on the M3A1, yet
-Pistols might go to primary weapon slots in stead of the secondary weapon slot. Working on it. 
-If something causes the game to crash, try removing other mods:
The only files that should be in the /BASE folder are:
maps.pk3
models.pk3
mp.pk3
musicandsound.pk3
skins.pk3
textures0.pk3
textures1234.pk3
therest.pk3
update101.pk3
update102.pk3
update103.pk3
user_Weapon_Mod_4.0.pk3

													
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*Things to come:
-AK103 w/ 2x night scope (for Russian High-Tech soldiers)
-M4 SD + M4 sniper + M4 sniper SD
-5.45x39mm ammo
-7.62x54mm Rimmed ammo
-.50 Action Express ammo
-40mm Air Burst Rocket Grenade
-Bullets with gravity. Have to see if this works.
-Slow Motion and Quick Grenade Throw keys. Have to see if they work.

*When I get to editing the weapon models:
-Para-Ordnance 14-45 (for some of the Prometheus troops)
-Desert Eagle Mk. XIX .50AE (meaby with a red dor scope)
-RPG-7S
-New menu models
-Curved mags for MP5's
-Less curved and orange AK74 mag

*Things to snatch off from Jeel's SpecOps:
-M16A1 (something for the columbian rebels)
-G36 (new toy of Prometheus)
-Dragunov (for Russian snipers)

*Map editing:
-Removing many models. No more ammo, med kits or kevlar vests in trash cans. Ammo can be found from
tables, shelfs and places like that. Also many weapon models will be altered. MSG90A1 MilSpec Sniper
Rifle in the back room of a Triad thug is not very realistic. But a crappy Type 56 is. Also rooms
containing weapons and ammo will contain lots of weapons and ammo. It ain't called 'armory' for nothing.

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Visit http://labyrinth.sof2files.com

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MrBigMr


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Registered 30th September 2002

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