Weapon Mod

Soldier of Fortune 2 Weapon Mod is for single player only. The Weapon Mod, is just as the name says; it's based around weapons. Play...

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Soldier of Fortune 2 Weapon Mod is for single player only. The Weapon Mod, is just as the name says; it's based around weapons. Players weapons, enemies weapons, emplaced weapons, you name it. The mod tries to keep a balance between realism and fun. Weapons are more like their original counterparts. Magazine sizes are more correct, damage, penetration and range is determined by the bullet, and so on. The mod also give new sounds, which have more "balls". No more small pops, a machinegun sounds like a machinegun. Not to mention the many new weapons the mod adds to the game. May you have more fun playing this mod than I had making it

Some new features in 5.0:

-New M4 Tactical Carbine and Silenced M4 Tactical Carbine -New M1991A1 and Silenced M1991A1 -New SG-551 Carbine -New AKM with 4x scope and Silenced AKM with 4x scope -New silencer sound effects (made from the normal sound effect

Some of the modified Stuff: -Modified some effects -MM-1 uses two types of 40mm grenades: The M406 HE and M433 DP. 6 per type -The Laser and Light of the non silenced Mk. 23 work now

Go give this a try its awesome, you will not be dissapointed :thumbsup:

*** This is for Single Player Only ***

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Soldier of Fortune 2: Double Helix - Weapon Mod 5.0

Created by:

Juuso "Mr. Big Mister" Rautaharju
http://juuso_rautaharju@hotmail.com
http://labyrinth.sof2files.com

In assosiation with:

-Jose "Jeel" Lebon
http://jlebon@noos.fr
http://jose.lebon.free.fr/sof2mod/

-Agent Rez Team
http://agentrez.soffiles.com/


Requirements:
Soldier of Fortune 2 v.1.03 patch

=====================================================================

What is it?
Soldier of Fortune 2 Weapon Mod is for single player only.
The Weapon Mod, is just as the name says; it's based around weapons.
Players weapons, enemies weapons, emplaced weapons, you name it. The
mod tries to keep a balance between realism and fun. Weapons are more
like their original counterparts. Magazine sizes are more correct,
damage, penetration and range is determined by the bullet, and so on.
The mod also give new sounds, which have more "balls". No more small
pops, a machinegun sounds like a machinegun. Not to mention the many
new weapons the mod adds to the game.
May you have more fun playing this mod than I had making it.

43 Weapons in the mod so far:
-Tactical Pathfinder
-M1911A1 + dual
-Silenced M1911A1 + dual
-M1991A1 + dual
-Silenced M1991A1 + dual
-Mk. 23 + laser or flashlight + dual
-Silenced Mk. 23 + laser or flashlight + dual
-Desert Eagle (.357) + dual
-Usas-12
-M590
-Micro Uzi + dual
-Silenced Micro Uzi + dual
-M3A1
-MP5A5 + 2x night scope
-Silenced MP5A5 + 2x night scope
-MP5A3
-M4
-M4 + 2x night scope
-Silenced M4 + 2x night scope
-M4 + M203 grenade launcher
-AK74 + Bayonet
-AK47
-AKM + 4x scope
-Silenced AKM + 4x scope
-Type 56
-M29 SABR
-SG-551
-SG-551 + 2x night scope
-SG-551-P + 4x scope
-MSG90A1 + 6x scope
-MM1
-RPG-7V
-M60
-Emplaced M60
-Emplaced RPD
-M67
-M84
-M15
-ANM-14 TH3
-F1
-L2A2
-M-DN-11
-SM OHG 92
-Binoculars
-Night vision goggles
-Thermal vision goggles

===================================================================

New features in 5.0:
New Stuff:
-New M4 Tactical Carbine and Silenced M4 Tactical Carbine
-New M1991A1 and Silenced M1991A1
-New SG-551 Carbine
-New AKM with 4x scope and Silenced AKM with 4x scope
-New silencer sound effects (made from the normal sound effects)
-Some new explosion effects
-Two small Eastern Eggs
-Some new sound effects


Modified Stuff:
-Modified some effects
-MM-1 uses two types of 40mm grenades: The M406 HE and M433 DP. 6 per type
-The Laser and Light of the non silenced Mk. 23 work now
-Type 56 bayonet works now, but only when selected from the RMG inventory 
-Tweaked the world and view muzzle effects
-You get only two Colt Tactical Pathfinder knives
-Some small tweaking here and there and fixed some small bugs


Known bugs:
-All of the weapons don't have a menu animation
-New position of weapons disallow the use of zoom-animation
-Type 56 bayonet works only when selected from the RMG inventory, still have to work on it
-AK47, Type 56 and AKM don't have own world model, so they use the AK74 model and skin
-Non silenced M1991A1s uses M1911A1s world model


For more information visit http://labyrinth.sof2files.com

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MrBigMr


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Registered 29th September 2002

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