This is a very nice medium/large map it supports DM, CTF, INF, ELIM, DEM gametypes and will host 8-24 (24 spawns max) players.
This map has loads of places to explore, above and below ground, loads of buildings for you to play hide and snipe in, well worth downloading and adding to your map collection. Should do very well on servers.
So what you waiting for go get it now and give it a test run. :thumbsup:
============================================================ Title : Weapons Bazaar SOF2 Date : 01 Sept 2003 Version : 1.0 Filename : bazaar2r.bsp Author : Aces-n-Eights Email : firstname.lastname@example.org Need something? : #lick in progameplayer.com Website : http://www.brainspigot.net/ Description : Infiltrate the (not so) secret downtown Cobalt weapons compound. This map is based upon "Weapons Bazzar 2" for Tactical Ops 1.6. Throw in some Weapons Bazzar 1 (also from TO) and a hint of Subway. ============================================================ * Play Information * Game : Soldier of Fortune 2 Type : Multiplayer Supported Modes : DM, CTF, INF, ELIM, DEM (no custom gametypes) Requires : SoF2 Full Version 1.03 or higher Players : 8-24 (24 spawns max) ============================================================ * Construction * Base : Original creation Editor : GTKRadiant 1.3.13 Buildtime : ~3 weeks Known Bugs : none Features : Kung Fu Grip New Textures? : Yes New Sounds? : No Custom Soundtrack? : Yes Compile Machine : Intel 2.0 gHz Compile Time : 20 minutes ============================================================ * Installation * The .pk3 file should be extracted to the user's SoF2 /base/ directory. * To Play * Start an SoF2 Multiplayer Game. Select <Map Name> from the multiplayer server list. *or pull down the console (~) and type : map <mapname> ============================================================ * Credits * Original layout created by Spinex for Unreal Tournament Mod Tactical Ops. This version is modeled roughly after the version for TO 1.6 with enhancements/modifications for SoF2. While its changed greatly from my original plan of Bazaar2 Classic, I still must credit the original mapmaker. Special thanks to [LiCk]Sinclair for beta testing and offering up some ideas and constructive criticism. Additional Playtesters: [LiCk]jfz, [LiCk]Guda "Thanks for checking the to make sure the zip file works buddy..., and special Secret LAN Voodoo2 testers, Kindorp, Gracho and Snootchy Bootchies. Whiskeytrout Beverages: for keeping me sane. And of course anyone cool enough to host and or put the map in rotation! ============================================================ * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
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