[WZ]Castle

This is my second complete map. It has taken a while, i learned somethings on the way, tried some stuff, bought a new computer, gave...

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This is my second complete map. It has taken a while, i learned somethings on the way, tried some stuff, bought a new computer, gave up and restarted, but through all of that i think it came out pretty damn good. It is a basic 2 level design with lots of ins and lots of outs. there is a main room at the top, the castle i think, which is blue spawn point. the caverns are the red spawn points. basically speaks for itself. this is not dm or tdm, i think, it was way too long and tiresome to put in the pickups. INF briefcase is in red spawn, drop off is in cemetary at big headstone, it will change since red has advantage. ctf, blue flag in castle enterence, and red flag on bridge over lava. briefcase spread throughout map.

Go give it a try and see what you think :)

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Download 'wzcastlefinal.zip' (10.05MB)

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"[WZ]Castle"- For Soldier of Fortune II
by [WZ]Cinch
contact : cinch@wizardzz.com
This is my second complete map.  It has taken a while, i learned somethings
on the way, tried some stuff, bought a new computer, gave up and restarted, but
through all of that i think it came out pretty damn good.
===============================================
Title: [WZ]Castle
Filenames: wz_castle.pk3
File size: 14.1 meg
Author: [WZ]Cinch
Address: If you need to contact me visit 
http://www.wizardzz.com, 
and post a reply with the map as the heading.

Description: this map is a sucky ass map.  it is a basic 2 level design with lots of
ins and lots of outs.  there is a main room at the top, the castle i think, which is blue
spawn point.  the caverns are the red spawn points.  basically speaks for itself.  this 
is not dm or tdm, i think, it was way too long and tiresome to put in the pickups.  INF briefcase is in red spawn, drop off is in cemetary at big headstone, 
it will change since red has advantage.  ctf, blue flag in castle enterence, 
and red flag on bridge over lava.  briefcase spread throughout map.
================================================
Additional Credits:

Thanks to: Nizzel (for help with setting up the map and testing), 
Sputnik, Lee Harvey Oswald, Delta, [WZ]Pliskin, and all of the WIZARDS for their
patience and others who helped me try it out.
Bubba's Arena Tutorial for helping me along the way, ModsOnline.com

================================================

Map Instrucions:

Unzip wz_castle.pk3 into your SOF II/base folder and play
========================================================
Information:

Test Machine: Started on a now outdated POS 2.0g P4 (My Kung Fu was VERY Weak), 
finished on a 3.2 gig with 1 gig ddr400 ram (and then his Kung Fu was Very Strong, 
he had a well oiled toaster oven)

HA HA HA HA HA HA, AHHHHHHH........... SHUT UP!!!

Compiler: first the old then the new.  times went down like 8+ hours when i upgraded
In-game Support - ctf, inf, elim
BOT support - NONE
New Textures- LOTS
Items/Weapons- Some of this and some of that
===================================================================
Construction:

Base: New level from scratch.
Editor Used: GTKRadiant-1.3.13, then to GtKRadiant - 1.4.0-rc2, 
which i highly recomend because it is better
Known Bugs: Probably
Total Compile Time: 3hr

===================================================================
Copyright and Permissions:

Permission to copy: I wouldnt if i were you 

(c) Copyright 2003 Dan Niver, WZ WIZARDZ, [Wz]cinch

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[WZ]Cinch


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Registered 13th March 2004

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