Zena on my Mind (Genoa, Italy)

This is one huge awesome map, another map from massimagnus. It's a map about the heart of the city I was born 43 years ago.. GENOA,...

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This is one huge awesome map, another map from massimagnus.

It's a map about the heart of the city I was born 43 years ago.. GENOA, ITALY, as I remember it, not an actual simulation. I think this will enjoy both street action and snipers addicted. It's really large but detailed too.

Detailed, he's not joking. This map has flawless detail, in fact probably too much? The detail on the roof tops is awesome. The map is huge and you will get lost very easily (i did) :p The custom textures and sounds are fantastic, you really feel like your there. The map supports dm, tdm, ctf, inf, dem, elim game types and will host 32 players, and boy you will need this map full to enjoy it.

Read the read-me for full details of the features added to much to add here. This map is well worth a download, and hopefully you will get it on those custom servers.

Note: This map is huge and you will need a good number of players to enjoy it.

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Screenshots
Readme
===================================================

                                          - Art, Weapons & Fire -
	                 (Massimagnus as a hobbyst mapper)
			 
			        presents

                                       "  Z E N A   O N   M Y   M I N D  "

	                                 < max_zena.pk3 >

===================================================
Title			: "Zena on my mind" (Genoa, Italy)
Date			: May.04.2006
Filename			: max_zena.pk3
Author			: massimagnus, Italy
Email			: massimagnus@tin.it

URL			: http://xoomer.virgilio.it/massimagnus/maps/

===================================================
* Description * 

- About this map
It's a map about the heart of the city I was born 43 years ago.. GENOA, ITALY, as I remember it, not an actual simulation. 

I think this will enjoy both street action and snipers addicted. It's really large but detailed too. 

My pages:
http://xoomer.virgilio.it/massimagnus/maps/

===================================================
* Play Information *

Game			: Soldier of Fortune 2
Type			: Multiplayer
Supported Modes		: dm, tdm, ctf, inf, dem, elim
Requires			: SoF2 Gold Edition, a really performant PC and connection
Players                		: 32

HW configuration tested	: P4 2.4 Ghz, Radeon 9700, 512 Mb RAM, 1.0 Mbit DSL connection

===================================================
* Construction *

Base			: Original Creation
Editor			: GTKRadiant 1.4.0, SoF2SDK, q3map2, q3map2toolz, EffectsEd
Buildtime			: about 700 hours, this is my second SOF2 FAT map!
Known Bugs		: None
Compile Time		: about 11  hours (basic -light switches + bounce 4)

===================================================
* Features *

- Custom Textures (200+)
- Custom Shaders
- Custom Sounds (30+)
- Custom Models
- Custom Effects
- Custom Soundtrack (based on the main theme of "GiĆ¹ la testa" soundtrack by Ennio Morricone)

- Triggered tricks (secret and hard-to-reach locations, )
- Trains (Air baloons)

===================================================
* AW&F innovates SOF2 MP gameplay! *

- Two control rooms (one for each team) are located in vehicles and available in CTF, DEM, INF mode
  Control room includes VIRTUAVU and GPS PASSALERT original AW&F technology  (nothing more tham PORTAL, DOORS and TRIGGERS but creatively implemented :D) 
- VIRTUAVU is a portal implementation, you can monitor movements on the map from above.
- GPS PASSALERT is an alert system available at control rooms. An audio-visual feedback is produced when the enemy pass through several checkpoints wisely located in the map

Other orignal features:
- "Stocastic reflections on water" shader
- "Underwater" triggered sound
- "Chitarra romana song" realistic reverbered audio reproduction using multiple sound sources and differerent samples (test it in "Piazza Banchi" location)
- "Pidgeonfly.efx" has been developed using EffectsEd from Ravensoft

===================================================
* Installation *                

The .pk3 file should be extracted to the user's SoF2 /base/ directory.

To take a look at the map:

- Start a SoF2 Multiplayer Game
- Pull down the console ( ~ ) and type "map max_zena"

===================================================
* Useful Links and Info

- About Massimagnus 
Personal pages (Italian): http://digilander.libero.it/bolido
My maps pages (English): http://xoomer.virgilio.it/massimagnus/max_maps/

email: massimagnus@tin.it
SOF2 combat nick: MassiMagnus<ITA>


===================================================
* Credits *

- iD Software for the Engine
- Raven Software for the Game

- Photografic references about Genova streets: http://www.genova2001.it/
- Roby50, an italian singer, for the audio clip of the song "Chitarra romana". 
  Roby's pages: http://www.musicafotopoesia.com/roby/roby_canta.htm

- "RITIMBA REPUBLIC" copyright 1983 Don Priestley (Dktronics) atutor of the fantastic "DICTATOR" for the Speccy

- Massimagnus made all the remaining


===================================================
* VERY SPECIAL THANKS  *

- MODS ON LINE for project hosting and forum
- SOFFILES for PK3 hosting
- SOLDIERS OF FORTUNE (hi friends!)
- MAGIC POWER for bot routes of max_pm and (I hope) for this map too :D
- MP servers for running the max_pm.pk3 maps
- All "Prisoner in Portmeirion - max_pm.pk3" supporters


===================================================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

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massimagnus


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Registered 23rd May 2005

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