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did an interview with one one of Raven's level-designers Eric Biessman (yup, he worked on SOF):
Whatâ€™s lacking in level design today? What can be done to fix that problem?
I donâ€™t know if I would necessarily say that anything is *lacking* in design today. There is a plethora of skilled and creative people working on some great games and making some great levels. Tools have become more accessible, easier to use, and much more powerful. Due to that, level design has become more and more important in the fundamental creation of the game and there is a lot more riding on the level designerâ€™s shoulders. The good thing is that it has allowed level designers to continue to push the boundaries, helping to add depth and replayability to their games. If anything could be considered lacking, I would have to say time. Thereâ€™s just not enough time in a day to get everything done that you would like to...
You can read the full interview here