"This "custom" sky was actually ripped from the website of "skypaint", and if you check it out, they dont care if I do this.
The textures were basicly flipped and converted to m32 files, and I did the txt file.
The m32 files go into your sof/base/textures/sky folder, and the txt file goes in sof/base/pics/sky folder.
To use it in the map editor, under worldspawn, enter the key sky, and a value of "simpl" for it."
Well, contact Fornicate, the author of these files for question, SoFFiles.com has got nothing to do with it, I have no idea what it's for. I think it's only usefull for people making there own maps. Add comments below if you want...
After I asked Fornicate for some more specific details, here's what he sent:
"The point of this file is to assist mappers by giving them more media to use within their maps. The game comes with 10 or so different skies, and I figuresd out how to put my out "skyboxes" together, allowing me to make any environment my little heart desires for my maps. This one is just a simple sunset on a grassy plane.
To use it, the textures go in the sof/base/textures/sky folder, and the txt file must go into the base/pics/sky folder.
Once there, a mapper can utilize the sky under the worldspawn, by entering a key of "sky", and entering the value of "simpl". Once people start making skyboxes, jungle or woods environment wont seem so hard to create.
I hope this explains it better."
So yes, that explains it better Fornicate, thanks!
There are no comments yet. Be the first!