Mad Range

Ace has released his Mad Range and this time it's the final version... As i am a lazy git (j/k), i let Ace do the talking: T...

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[MAD] Ace has released his Mad Range and this time it's the final version... As i am a lazy git (j/k), i let Ace do the talking:

This is it! MADRange.bsp in its final form...I've tested it locally; everything works, all modes of play. The zip file includes the .bsp and a .txt description, and both have the path usermapsdm within the .zip.

A few things to say about it: 1) Per word of Widowmaker (thanks!!) I removed the barbed wire, several starting points, and a group of items, in addition to moving some items slightly...this reduced compile time (both final compiles were faster than beta compile...weird...), and sure enough, I no longer get the SZ_GetSpace: overflow error.

2) The glitch in the towers; gone. I moved the tower slightly, and that seemed to fix it.

3) ALL MODES OF PLAY WORK!! :) However, I haven't tested anything online yet...but as far as a local server with only one player (me), everything works!

4) Today, I discovered that http://mad.sofclans.com is no longer...it was working up until either today or yesterday...this hyperlink is what's displayed when the map starts...I don't see the need to recompile...fyi, if anyone posts any information about me (esp. SoFFiles), the correct webpage for me is: http://www.sit.wisc.edu/~jjkramer/MAD/

I hope you all like the changes/additions! If it turns out that people actually prefer the beta, please let me know :)

Peace, and thanks again to you all!

James Kramer

Allrighty, great stuff! Not much to add other then have fun with the map :thumbsup:

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VCA·Ace


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Registered 30th November -0001

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