This article was written on an older version of FileFront / GameFront
Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.
Published by FFxSTALKERx 14 years ago , last updated 5 years ago
The folks over at PCGames Hardware have been playing with S.T.A.L.K.E.R. Clear Sky. They have made some incredible screens at 3360x2100 resolution with 4x Supersampling-FSAA. The computer they are running it at takes a heavy toll though, as its running at about 2fps.
[quote]To finally explain the headline: The screenshots were made with 4x Supersampling-FSAA. This forces the GPU to calculate each display axis with twice the resolution - the scene is four times oversampled and downsampled afterwards. Thus vegetation, additional textures, shaders and natural polygon edges are smoothed. The texture effect matches 2:1 AF and that has to be multiplied with the normal 16:1 AF: This means 32:1 is in effect.
Please pay attention to who noticeably the branches are buffed by the Oversampling. [b]With FSAA the game sometimes almost reaches photorealism[/b]. But this is bought dearly: More than 2 fps (in words: two) have not been possible on the Geforce 8800 GTX. Without FSAA/AF the game is running with 20 to 30 fps at 1,680 x 1,050 pixels. This requires, regardless of the Day-One-Patch, some optimization.[/quote]
Head on over to [url="http://www.pcgameshardware.com/aid,658840/News/Stalker_Clear_Sky_-_Impressions_at_3360_x_2100_with_321_AF/"]PCGames Hardware[/url] for the full story and the incredible screen shots.
Comments on this Article
There are no comments yet. Be the first!