This article originated on the original FileFront
The folks over at PCGames Hardware have been playing with S.T.A.L.K.E.R. Clear Sky. They have made some incredible screens at 3360x2100 resolution with 4x Supersampling-FSAA. The computer they are running it at takes a heavy toll though, as its running at about 2fps.
To finally explain the headline: The screenshots were made with 4x Supersampling-FSAA. This forces the GPU to calculate each display axis with twice the resolution - the scene is four times oversampled and downsampled afterwards. Thus vegetation, additional textures, shaders and natural polygon edges are smoothed. The texture effect matches 2:1 AF and that has to be multiplied with the normal 16:1 AF: This means 32:1 is in effect.
Please pay attention to who noticeably the branches are buffed by the Oversampling. With FSAA the game sometimes almost reaches photorealism. But this is bought dearly: More than 2 fps (in words: two) have not been possible on the Geforce 8800 GTX. Without FSAA/AF the game is running with 20 to 30 fps at 1,680 x 1,050 pixels. This requires, regardless of the Day-One-Patch, some optimization.
Head on over to PCGames Hardware for the full story and the incredible screen shots.
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