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The folks over at PCGames Hardware have been playing with S.T.A.L.K.E.R. Clear Sky. They have made some incredible screens at 3360x2100 resolution with 4x Supersampling-FSAA. The computer they are running it at takes a heavy toll though, as its running at about 2fps.
To finally explain the headline: The screenshots were made with 4x Supersampling-FSAA. This forces the GPU to calculate each display axis with twice the resolution - the scene is four times oversampled and downsampled afterwards. Thus vegetation, additional textures, shaders and natural polygon edges are smoothed. The texture effect matches 2:1 AF and that has to be multiplied with the normal 16:1 AF: This means 32:1 is in effect.
Please pay attention to who noticeably the branches are buffed by the Oversampling. With FSAA the game sometimes almost reaches photorealism. But this is bought dearly: More than 2 fps (in words: two) have not been possible on the Geforce 8800 GTX. Without FSAA/AF the game is running with 20 to 30 fps at 1,680 x 1,050 pixels. This requires, regardless of the Day-One-Patch, some optimization.
Head on over to PCGames Hardware for the full story and the incredible screen shots.
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