DX9 vs. DX10 Clear Sky Comparison

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Published by FFxSTALKERx 14 years ago , last updated 5 years ago
The folks over at PCGames Hardware have been fooling with Clear Sky recently and they have put up some comparison screen shots of the game running in DX9 mode and DX10 Mode. [quote]To get DX9 and DX 10 screenshots of Stalker: Clear Sky we used two different operating systems - Windows XP x86 for DX9 and Windows Vista x64 for DX 10. All screenshots were made with 16:1 AF at 1,680 x 1,050 on a Geforce 9800 GTX+. Please bear in mind, that we only have the German retail version available for our tests. Therefore all names of options have been translated and possibly don't match the English version. The only differences between the two versions are three options: On DX9 "Enhanced Dynamic Lighting” is the maximal setting, while on DX10 "Enhanced Dynamic Lighting of Objects” is available. This improves God rays and HDR Rendering effects, shadows appear a little darker and the overall impression seems to be more realistic. The most obvious difference can be noticed in the visualization of water on surfaces, like the picture below the text exemplifies. The appropriate option is called "Wet Surfaces” and is, like the "Volumetric Smoke”, available on Direct X 10 only. [/quote] Head on over to [url="http://www.pcgameshardware.com/aid,658913/News/Stalker_Clear_Sky_-_Exclusive_DX9_vs_DX10_screenshots/?page=1"]PCGames Hardware[/url] to see the collection of comparison shots.
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