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The guys over at Eurogamer have posted up a nice preview of Clear Sky as well.
Sitting down to watch S.T.A.L.K.E.R.: Clear Sky being played reveals that new idea is to play up the role of the factions. Present in the first game, and part of the much-vaunted ALife artificial intelligence system, originally designed to create a believable ecology of NPCs who would travel through the zone independently of the player, the factions stuck out as promising ideas awaiting the correct implementation. This time, they're centre-stage, and the aim, at least for the majority of the game, seems to be choosing between them before getting involved in their battle for supremacy.
Check out their full 2 page preview here.
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