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The guys over at Gamespot have been playing Clear Sky at E3 and give us some updated impressions on it.
After suffering through an excruciating demo of S.T.A.L.K.E.R.: Clear Sky earlier this year, we finally got our hands on this interesting prequel from Deep Silver. Donâ€™t get us wrong: the demo showed off a beautifully-rendered radioactive landscape and interesting dynamic storytelling involving the games many factions and non-playable characters. Unfortunately, Deep Silver refused to let us play for ourselves, despite our begging and pleading. That all changed Thursday at E3 2008 in Los Angeles.
We jumped into the role of Scar, the protagonist in Clear Sky. After entering several cheats, Scar had access to every weapon in the game as well as every radioactive artifact that gives a variety of bonuses. The setting was the city of Limansk, a bombed out ruin that was ravaged by pockets of radiation. For the first time we saw one of the few puzzles in Clear Sky. On one road, irradiated areas were made visible by a shimmering effect, similar to heat rising above asphalt. Scar was forced to avoid these pockets of radiation by ducking and shimmying around them or else be transported to the beginning of the street to do it all over again.
Check out the full preview here.
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