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The folks over at IGN continue the Clear Sky onslaught with a new Q&A.
IGN: It was a bit of a surprise that as almost as soon Shadow of Chernobyl finally came out you announced another title to be released in under a year.
Oleg Yavorsky: The first one was very tough for us to deliver, it was very experimental. The technology and the game were developing simultaneously, which is always a big headache for developers because when you want to try some of the game-play, the engine wouldn't work, so there was a lot of trial and error. We had this very ambitious concept for an ultimate dream game about a stalker, and some things sounded very good on paper but were not very good in the actual game so we had to cut them out.
We made quite a lot of promises to the audience and expectations were extremely high. We tried and deliver it all in one game, and it took us a lot of time, there was a lot of redesigning. Some fans were really excited after the release, whereas some of them felt the game under-delivered and that some of the features were not there.
We believe there is a lot of potential in those ideas and concepts that the game has, but it will take several iterations before we can achieve this ultimate dream game status. With Clear Sky we're definitely one step closer to that. The good thing now is that the technology of the engine is much more stable, it gives us less headaches, but given the number of changes we are doing for this game in terms of introductions and innovations, there's a lot of time stress right now. We are targeting an end of August release, and so far that's the plan.
Check out the full Q&A here.
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