IGN S.T.A.L.K.E.R: Clear Sky Developer Diary #1

Please wait...

This article originated on the original FileFront

Formatting may be lacking as a result. We apologize for this inconvenience. If this article is un-readable please report it so that we may fix it.

Published by FFxSTALKERx 10 years ago , last updated 1 year ago

 

Over the coming weeks IGN will be taking an in-depth look at different aspects of S.T.A.L.K.E.R: Clear Sky, talking direct with developer GSC to find out exactly how the follow-up will move the series forward. For the first instalment PR director Oleg Yarvorsky focuses on how Clear Sky came about and the ideas that will make the prequel a worthy successor to the original game.

After the release of S.T.A.L.K.E.R: Shadow of Chernobyl, we still had a whole bunch of ideas that had not been implemented in the game due to either feature cuts or lack of time to polish them. For the sequel we wanted to develop some of these concepts and implement the ideas that couldn't be implemented before, plus we also wanted to shed some new light onto the story elements untouched by the original game.

Check out the full diary here.

Comments on this Article

There are no comments yet. Be the first!