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We all know S.T.A.L.K.E.R. and with the new game, Clear Sky, just around the corner from release, we managed to nab Oleg Yavorsky (Senior PR Manager GSC Game World) to talk to us about the game, how it's progressed and how it fits into the game's overall story.
Clear Sky is set prior to the events of Shadow of Chernobyl (SOC). Why did you choose to make a prequel? Will Clear Sky fill in some of the gaps in Strelok's story?
The plan to make a prequel appeared right before the Shadow of Chernobyl release. By that time we already knew which features would be good to implement into future projects and what should be done to make the game better. Also we realised that many questions in the gameâ€™s storyline were left open. The S.T.A.L.K.E.R.'s game world is so profound that the player didn't get the whole understanding of its laws and history. We decided to fill in those gaps and tell the players more about the Zone and it's inhabitants and the best way for that to make a prequel.
How is The Zone in Clear Sky different from that in SOC? How do these differences affect gameplay?
Some aspects of the gameplay were changed very much. For example artifact search. In Clear Sky some anomalies are completely invisible and the artifacts in them also. You need to use some sort of detector to find a safe route inside the anomaly fields and got the artifact. So a two handed HUD was added when you carry a detector in one hand and a bolt or one-handed weapon in another. At this time negative powers of anomaly field affects you and you are a good target for enemy stalkers, so you will need good protective suits and equipment for that.
We added the possibility of upgrading weapons so you could improve the weapon you like in many characteristics like accuracy, distance, magazine capacity etc. You can also repair your weapon and protective suit.
Head on over to IncGamers for the full Q&A with Oleg Yavorsky .
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