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Along with the video the guys over at PCGH has posted up a Technical Q&A session with Igor Lobanchikov. This focuses more on the technical side of the game (The Xray 1.5 engine, DX10, etc...) than the normal gameplay elements.
PCGH: Many of your fellow developers argue that by supporting DX 10 you limit your audience or that the performance of DX 10 is still poor and not optimized. In spite of that you very early announced that the next iteration of the X-Ray Engine in Clear Sky will support the new vista API. Why did you decide to integrate DX 10 support into your game? Why was the migration to DX 10 inevitable?
DX10 is not so bad. Drivers are stable and more optimized now than they were a year ago. Tools are available. Supporting DX10 doesn't limit our audience unless we drop DX9 support. In fact we still support all older renderers and improved our DX9 renderer a lot. DX10 is our long-term investment. We've chosen to get used to a new API early, to make experiments today, to save time for the research for future projects transforming DX10 revolution into the X-Ray evolution. And I'd like to mention, that transition to the next API (DX11) should be much smoother for us.
Check out the full Q&A here.
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