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No, not the acronym (S.T.A.L.K.E.R.) that had everyone confused... but the game itself.
"We've never had problems with getting Europeans to understand our games, and we have had problems with North America and Asia," said Yavorsky. "We've always tried to find local topics that will be relevant and interesting to people all over the world.
"Also, we've always created hardcore games, and the mass-market audience is now pretty much casual. Big companies always want you to make your game as easy as possible, so that any really non-intellectual person can play it. They want all sorts of tutorials to guide the player through, and this is something we've always been very resistant to.
"But then, everything, even up to the color spectrum and how bright your game is, can be an issue. It seems that to appeal to North America you need really flashy, bright games, and you can see that every Eastern European game is very dark"
I may be one of those Americans who likes flashy, bright games every now and then but nothing can compare to the abysmal dreariness of the atmosphere of Chernobyl. I'd take it over flashy stuff any day. S.T.A.L.K.E.R. is a thinking gamers game and we need more of them.
Check out the full article here.
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