S.T.A.L.K.E.R.'s main problem was Over-ambition

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.

Published by FFxSTALKERx 14 years ago , last updated 5 years ago
At least according to GSC it was. Eurogamer had a chat recently with GSC and found of, at least in GSC's eyes, what was one of the main problems during S.T.A.L.K.E.R.'s development. [quote]"Our big problem was we were developing our technology and the game simultaneously, which for us was a lot of headaches. "When we wanted to try out a gameplay element, it wouldn't work because there would be some problem with the engine, which was still not finished. Then there was just this ambitious concept: S.T.A.L.K.E.R. was to be the ultimate game, with a mix of pretty much everything - shooter, RPG, survival horror, driving. "We were inexperienced and took on too much," added Yavorsky. [/quote] Check it out at [url="http://www.eurogamer.net/article.php?article_id=152441"]Eurogamer[/url].
Comments on this Article

There are no comments yet. Be the first!