abc_mod_patch.zip —
This is a patch for ABC Inferno 1.1 that fixes many bugs and glitches. Please see the readme.
=========================================================== ABC INFERNO 1.1 (BETA PATCH 1.4 ) =========================================================== ========================================= INSTALL ========================================= Stalker 1.0004: 1- Inferno v1.1 is required, if you do not have, download here: http://stalker.filefront.com/file/ABC_INFERNO;84144 2 - Got to your stalker gamedata directory and delete the follow folders: config scripts 3 - Extract all files from the beta patch to a temporary folder, then go to "1.0004" folder and copy everything to your gamedata(stalker directory). ----------------- Stalker 1.0005 & 1.0006: 1- Inferno v1.1 is required, if you do not have, download here: http://stalker.filefront.com/file/ABC_INFERNO;84144x 2 - Got to your stalker gamedata directory and delete the follow folders: config scripts 3 - Extract all files from the beta patch to a temporary folder. 4 - go to 1.0005 folder and copy system.ltx to 1.0004gamedataconfig 5 - go to "1.0004" folder and copy everything to your gamedata(stalker directory). * You must start a new game. ========================================= This list is from the old fix together with new fixes. -- If you have problems starting a new game, go to you stalker shortcut and add -nointro at the end. e.g. "c:gamesTHQS.T.A.L.K.E.R. - Shadow of ChernobylbinXR_3DA.exe" -nointro -- Added suport to all languages: ENG, ESP, CZE, FRA, GER, ITA, POL and RUS. go to gamedataconfig and rename localization (YOUR_LANG).ltx to localization.ltx - "Freeplay": I tweaked a few values and now its possible to go back from NPP to all the others previous levels. Added a new solution for linking freeplay to the main story, after "true ending" a new portal is open and you are teleported to NPP, that portal will stay open and if you wish you can go back through to NPP2. If you Join "project C", you will wake up in Pripyat "dead truck". - new code for portals. - Reseted all variables and i added a function that will reset and auto update all variables. (but the best thing to do is to start a new game.) - fixed loot crash from treasure script - added english strings for "help dialog" - PSY attack and others events wont start inside safe places, like bunkers. - Removed sleep option from npc dialog. - Fixed healing crash when playing for a different faction. - You can complete Strelok mission, you must start a new game. - Fixed NPP blowout time. - New damages(from v1.2) - Story npcs have better protection, Though i added new damages, the weapons values still the same. - This fix also include some of the stuffs from ZRP "bug fix" mod from Natvac. - I tweaked certain events, shuch as faction wars, it will be a little different - ABC Tool - load more fast and fixed a few values. - All quests should be working and with 10 days to complete. --> Portals: variable bug and teleportation to wrong levels are both fixed. ** "Portals Levels" have an option to remove, the 1st window ask you if you want to remove the portal, click "no" to load the next "portal window" or "yes" to remove the portal. --> Faction Wars (nil value for "fac") and others minor stuffs, there is also a chance of zombie attack during the night. --> chaotic weather missing yantar3 --> Inferno Event is woking as it should be... --> Portals (now you can stash teleport artifact) --> Probably problem related to professor(yantar) --> Inferno gate will only be set if a portal is established --> Removed inferno and horror from yantar and rostok --> Duty Leader crash --> Fixed the Money looting crash. --> white flash removed from "level load" and its every 2 hours --> partciles func fixed and on by default(if you get particle error by killing a mutant, then you have the option to turn this feature off for mutants see "db.script") Traders: --> All traders updated for more balance, each trade have unique values and different items. --> typo mistake "wwpn_rpg7" instead of "wpn_rpg7" (possible yanter crash because wwpn_rpg7 was set for yantar trader) escape_dialog.script bind_stalker.script xr_motivator treasure_manager.script --> wrong files packed nano kit --> fixed a few values --> now you can see all nano kits "Perfect artefact" --> now you can see the "perfect artefact" lex antigasmod --> fixed a few values cabrobro npc --> typo mistake "spawning as killer" Traders Repair system --> Redid all functions to work with new values, dialogs wont repeat anymore. Weapons.ltx removed weapons --> gtk --> fire --> molotov
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