The purpose of this mod is to make the weapons behave as close to their real world counterparts as possible.
In this version the upgrade system has been fixed. For full details and a full change log please see the readme below.
Installation: 1. Place gamedata folder in X:Program FilesDeep SilverS.T.A.L.K.E.R. - Clear Sky - X being the drive letter you installed it to. 2. Edit you fsgame.ltx file to force the game to use the files in the gamedata folder rather than the ones its has stored in the database files Do this by editing the the $game_data$ line to read $game_data$ = true| true| This way it will use any files found in the gamedata folder first and overlook those already present in the database. Disclaimer: I in no way guarantee that this mod will not void you save games or cause unforeseen errors. However, if it makes you feel any better, it works just fine on my PC and install. =================================== Version .5 WEEE, alright V.5, finally the long talked about version where I fix the upgrade system. And behold, it has been done. Right now I am trying to write this readme as fast as possible because the Left4Dead demo has just been released. Wish me luck I am trying to beat the download time. In the next version I plan on trying to incorporate one of those upgrade unlockers that will allow any mechanic to upgrade any weapon or armor. Also, I would like to say thanks to Ceano for the use of his AI mod. Not only does it help to make the AI more realistic, it made my job easier after the 1.05 update changed the stalkers damage models. ---------------- Note: This has been tested extensively on 1.05 and 1.07 and works it works fine for me. On weapons that have had their stopping power reduced: I have done this to compensate for the differences in muzzle velocity. This only effects gameplay on occasion and is only really noticeable on fully upgraded weapons. ---------------- Version .5 Changes -Added Ceano's Stalker CS AI fix -Re-worked all of the upgrade values to fit with my mod, so now you can upgrade you guns. Finally something to spend you money on! -Note, yes I understand the upgrades alter the weapons quite a bit. I consider the weapon upgrades to be an existential representation of your characters improved skills as well as improvements to the physical weapon. -Increasing a weapons muzzle velocity(flatness) will now also improve its max range and stopping power. Inversely, increasing a weapons rate of fire will slightly reduce its stopping power. -Improved the base accuracy of all the weapons in game by about 15-20 percent. -Improved the feel of the recoil with most of the weapons and slightly tweaked a few of their iron sights. -Added in grenade launcher ironsights to the LR300 and the OC-14 Groza. Then after realizing it took me two hours just to complete the widescreen sights, I set that project on the back burner. -Changed Abakan base accuracy from .45 to .35 -increased cam_dispersion_inc to .3 from .2 -Abakan can now accept the grenade launcher by default; the upgrade path still remains, the cost has been reduced to 0 rb. -Changed AK-74 base accuracy from .55 to .45 -increased cam_dispersion to .8 from .7 -decreased cam_dispersion_inc from .7 to .4 -increased zoom_cam_disp to .7 from .6 -decreased zoom_cam_disp_inc to .3 from .6 -decreased hit_power to .38 from .4 -Changed AK-74u base accuracy to .6 from .8 -decreased hit_power to .3 from .35 -Changed Beretta base accuracy to .55 from .65 -changed Beretta cam_disp to 1.0 from 0.8 -Changed Colt 1911 base accuracy to .4 from .5 -Changed Deagle base accuracy to .3 from .4 -increased hit_power to 1.0 from .7 -Changed F2000 base accuracy to .28 from .4 -decreased cam_disp to .05 from .1 -decreased cam_disp_inc to .1 from .15 -decreased zoom_cam_disp_inc to .08 from .1 -Changed Fort 12 base accuracy to .6 from .7 -increased cam_disp to .9 from .6 -Changed G36 base accuracy to .25 from .35 -increased cam_disp_inc to .3 from .2 -increased hit_power to .405 from .4 -Changed Groza base accuracy to .45 from .55 -decreased cam_disp to .5 from .6 -decreased cam_disp_inc to .5 from .6 -decreased zoom_cam_disp to .3 from .4 -decreased zoom_cam_disp_inc to .3 from .4 -Changed Browning HP base accuracy to .6 from .7 -increased cam_disp to 1.8 from .6 -increased cam_disp_inc to 1.2 from .6 -Changed L85 base accuracy to .3 from .5 -increased hit_power to .41 from .4 -Changed LR 300 base accuracy to .35 from .55 -decreased cam_disp to .15 from .2 -decreased cam_disp_inc to .15 from .2 -increased zoom_cam_disp to .12 from .1 -increased zoom_cam_disp_inc to .12 from .1 -increased hit_power to .4 from .35 -Changed MP5 base accuracy to .5 from .6 -Changed Makarov PB base accuracy to .4 from .5 -increased cam_disp to .8 from .3 -increased cam_disp_inc to .8 from .3 -Changed PKM cam_disp to 1.1 from .6 -increased cam_disp_inc to 1.5 from .9 -decreased PDM_disp_vel_factor to 2 from 2.45 -decreased PDM_disp_accel_factor to 2 from 2.45 -increased PDM_disp_crouch to 1 from .2 -increased PDM_crouch_no_acc to 1 from .2 -Changed Makarov PM base accuracy to .5 from .9 -Changed Sig 220 base accuracy to .4 from .5 -increased cam_disp to 1.5 from 1.2 -increased cam_disp_inc to 1.5 from 1.2 -Changed Sig 550 base accuracy to .25 from .35 -decreased cam_disp to .4 from .5 -decreased cam_disp_inc to .4 from .5 -decreased zoom_cam_disp to .35 from .4 -decreased zoom_cam_disp_inc to .35 from .4 -increased hit_power to .41 from .4 -Changed SVD base accuracy to .1 from .15 -decreased cam_disp to 2 from 2.5 -decreased cam_disp_inc to 2 from 2.5 -decreased zoom_cam_disp to 1.6 from 1.8 -decreased zoom_cam_disp_inc to 1.6 from 1.8 -Changed SVU base accuracy to .05 from .1 -decreased cam_disp to 1.8 from 2.5 -decreased cam_disp_inc to 1.8 from 2.5 -decreased zoom_cam_disp to 1.3 from 1.5 -decreased zoom_cam_disp_inc 1.3 to from 1.5 -increased hit_power to 1.0 from .9 -Changed H&K USP base accuracy to .45 from .55 -increased cam_disp to 1.3 from 1.0 -increased cam_disp_inc to 1.3 from 1.0 -Changed AS VAL base accuracy to .4 from .5 -decreased cam_disp to .4 from .45 -decreased cam_disp_inc to .4 from .45 -decreased zoom_cam_disp to .35 from .4 -decreased zoom_cam_disp_inc to .35 from .4 -Changed VSS hit_power changed to .4 from .35 -decreased cam_disp to .4 from .45 -decreased cam_disp_inc to .4 from .45 -decreased zoom_cam_disp to .35 from .4 -decreased zoom_cam_disp_inc to .35 from .4 -Changed Walther base accuracy to .5 from .8 -increased cam_disp to .8 from .5 -increased cam_disp_inc to .8 from .5
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