Basix GFX-CS

Basix mod for Clear Sky ... finally. It includes most of the features that Basix SHOC mods have been known for, such as, the weapons expansi...


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Basix mod for Clear Sky ... finally. It includes most of the features that Basix SHOC mods have been known for, such as, the weapons expansion mod, environmental graphics pack, rebalanced NPCs, more blood, different weather, etc. This could work with 1.5.04, but the mod includes new files from the 1.5.05 patch. See more in the ReadMe.

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natasha8384 | 10.02.08

Basix GFX-CS v.1.0   (for GSC patch v.1.5.05)

Simply extract the zipped file and put the gamedata folder into your main S.T.A.L.K.E.R. folder (usually X: -> Program Files -> Deep Silver -> S.T.A.L.K.E.R. - Clear Sky). If you've never played any STALKER mods you'll have to adjust the one line below in fsgame.ltx (change false to true; use Notepad) to look like this:

$game_data$ = true| true| $fs_root$| gamedata

[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high]

- system requirements as specified by GSC
- GSC patch 1.5.05
- no other mods in the same gamedata folder

You need to start a new game!


This is a continuation of Basix mods that have been rather popular with the SHOC peeps measuring by thousands of downloads. I thought it couldn't hurt to give a try to the Clear Sky.

WEAPONS EXPANSION MOD: This mod features 12 new base weapon models (not counting multiple GSC "uniques" or "upgrades" ). Play, say, three differently looking Abakans in the same game (no need to manually switch textures). They also have their own specs and all look different. The mod features:
- 2 different AN-94 Abakan visuals in addition to "uniques" (a "unique" is a derivate from the base weapon model that shares its visual appearance with the base)
- 3 AKS-74Us visuals
- 3 Groza OC-14s visuals
- 2 AK-74 visuals
- 2 TOZ-34 visuals
- 2 VSS Vintorez visuals
- 3 ZM LR-300 visuals
- 2 H&K G36 visuals
- 2 AS Val visuals

NPC WEAPONS REBALANCING MOD: NPCs in most maps have better or different weapons (for example, many NPCs in the Swamps will have old Grozas. Also, all weapons have been adjusted in terms of range, accuracy, recoil and damage to provide the best FPS experience.

ENVIRONMENTAL GFX MOD: This has to do with reprocessed game graphics. It contains around 650+ of reprocessed graphics. To further enhance the ambient mood, the "bleached/washed out" colors have been pulled out on the surface and let them stand on their own in creating a sense of messy, deteriorated yet richly colorful environment. Weight/size of the reprocessed graphics is same as before so no extra processing power needed.

EQUIP ME FOR THE MISSION MOD: As in the previous Basix mods for SHOC, you'll be starting well-equipped for this journey. A non-degradable heavy duty armor, a fully equipped non-degradable precision assault rifle with plenty of ammo, a secondary "spray-and-pray" rifle for CQ combat, medkits, more money, and the usual stuff. At this stage your handgun and the secondary rifle share ammo.

STALKER FRIENDSHIP MOD: Other Stalkers/Loners and the CS peeps are (naturally) your friends. It’s nice to have lots of “green” around you. And being a friend to traders usually pays off too.

TAKE WEAPONS INSIDE MOD: Pretty much a direct transfer from the previous Basix SHOC mods to Clear Sky. It comes really handy when you know that the enemy is behind the closed door (as many times happens in Yantar Labs) and you are in the weapon restricted area. This gives you an equalizer against those pesky zombies waiting for you to open the door. Other than that, this has always been more of a gimmick rather than anything profoundly pragmatic.

OTHER FEATURES AND NOTES: All weapons and armor are degradable (usually as set by GSC), except some custom weapons that are either non-degradable or degrade at much slower rate. Custom old, rusted, reconditioned weapons degrade at an increased rate. Only the armor you get at the start is non-degradable. Given that you'll be able to find plenty of ammo, weapons, and other stuff around and on the dead NPCs, supply boxes, treasures, etc., there was no need to significantly modify traders' settings (which would possibly make the mod too easy). (Tip: try not to lose your initial armor in the "mugging event" -- before entering the ambushed room, drop all your weapons and goodies into a supply box so you can pick your stuff later. Money will be gone, but at least you'll have all your other stuff). You can move loaded with up to 95 kg. More blood, different weather patterns, enemies blending into the deteriorated messy environment ... good luck :)

All weapons, armor, etc. skins made either by myself or are game defaults except as credited below.


CREDITS: This mod also integrates either modified or unchanged or just parts of mods developed by others:
- weather file from " Realism Graphic Mod 2.0 (SHOC) " by edomae (nice lighting and shadows enhancements)
- blood files from " Hud & Blood Mod 1.3 (SHOC) " by pseudoant (bloody gruesome scene ... lol) 
- GhillieSuit, SVD and SVU skins from " GhillieSuit_Svd_v1.2 (SHOC) " and one of 2 G36 skins in this mod from "Advanced World Weapons v.2.0 (SHOC) " by giv_em_hell (an awesome suit and great weapons textures)
 - rain texture from " STALKER Skies (SHOC " by Cambragol (looks more like a real rain)
- complete " CarryMod v.5 (CS) " by save (use Shift+F instead of a forklift to move/drag stuff around ... explosives and fuel cans included in this edition)
- slightly modified " Tw33ked Realistic Flashlight (CS) " by Tw33kR (see better where you're going during the night or inside buildings, tunnels, etc.)

Hope you enjoy!

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