Basix Monstrosity

This is a variation on Basix Mod that adds more numerous and new monsters/mutants to the game. This mod makes the game more realistic in...

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This is a variation on Basix Mod that adds more numerous and new monsters/mutants to the game.

This mod makes the game more realistic in terms of the equipment you get to "save the world". Like the author says, no one is going to send you out on a mission with just a knife and a crappy pistol. This mod changes many other aspects, such as allowing weapons in the bar, friendship with loners, and more mutants and enemies!!!! Check the readme for more details!!

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Readme
READ ME - INSTALL DIRECTIONS
06.28.07

Basix Monstrosity v.1.0


Install:
Simply extract the zipped file into your main S.T.A.L.K.E.R. folder (usually X:  -> Program Files -> THQ -> S.T.A.L.K.E.R. - Shadow of Chernobyl). If you've never played any STALKER mods you may need to adjust one line in fsgame.ltx (change false to true; use Notepad) to look like this:
$game_data$ = true| true| $fs_root$| gamedata\

[Suggestion: If you already have a working gamedata folder, rename it or move it elsewhere and then install this mod in a clean/empty gamedata folder – a likelihood that something will go wrong when casually topping any one mod with another (without carefully merging files) is pretty high]

You need to start a new game!



About Basix Monstrosity Mod:
This is a variation on Basix Mod that adds more numerous and new monsters/mutants to the game. This mod is not striving for an enhanced version of realism in terms of making the play more difficult ... tho in reality nobody would send you out to "save the world" with a Makarov and a knife while they are sitting on tons of better weapons.

Basix Monstrosity Mod, like the name would imply, covers most requested modification features plus new and more numerous monsters and mutants and makes your first encounter with STALKER game a bit easier (so it's a very good mod for beginners – try it on the Novice difficulty) by equipping you well before the main mission. It’s also good for others who want to play it on a more difficult level or experience the game from a somewhat different angle.

Basix Monstrosity Mod appears simple (like it should be), but underneath packs some nice game enhancements:

EQUIP ME FOR THE MISSION MOD -- Simply put, it's in the interest of the Zone and wider community that you succeed in your main mission and they don't send you out to "save the world" with a knife and a lousy pistol, but rather equip you with weapons and armor that will make your success more likely. For example, as soon as you accept the first mission from Sidorovich and meet Wolf, you are given supplies and equipment to successfully face more numerous enemy. After the completion of that first mission (you proved yourself worthy … yay!), you report back to Wolf and are given additional weapons and ammo. In summary, you will get the following things:

From Sidorovich/Wolf (you need to report to Wolf in order to get these items): 
- you will start with Beretta with ammo (in this version, since you are dealing with numerous and tuff-to-kill monsters, your starting pistol Beretta has improved accuracy, higher RPM, and causes more damage; also received ammo increased), modified TOZ-34 with ammo, and Hunter’s armor (you can sell your jacket right away … and that TOZ will become your best buddy pretty fast)
- upon succeeding in your first mission and before going back to Sidorovich report to Wolf and he will give you Fang’s AKS-74U (causing slightly higher damage in this version), a high precision weapon that uses commonly available pistol ammo plus some additional ammo (take care of this weapon since it’s not available from any trader and it can only be given to you for the purpose of accomplishing the main mission; more ammo received in this version).

From Barkeep (you’ll receive these items from Barkeep upon accepting to continue the main mission):
- A high precision Groza that uses commonly available and cheaper AK ammo plus additional ammo. This item can also be purchased at traders but is expensive (more ammo received in this version). 

From Sakharov (you’ll receive the items after turning in Kruglov's flash drive which shows your commitment to continue the main mission):
- a rapid single shot and high accuracy Strelok’s SVD suppressed sniper plus ammo (take care of this weapon since it’s not available from any trader and it can only be given to you for the purpose of accomplishing the main mission; more ammo received in this version).

SKINFLINT MOD – you can sell unlimited amounts to the Freedom Base Trader. (This mod was created for the upcoming version of Faiakes Mod and is put here to test it more broadly – the mod works fine, …  but just in case plz report any “NPC doesn’t have enough cash” occurrences when selling to Skinflint).

STALKER FRIENDSHIP MOD -- other Stalkers/Loners are (naturally) your friends. It’s nice to have lots of “green” around you. Say, if you kill a Duty guy around Bar, Stalkers/Loners don't try to help Duty by going after you and remain your friends. Avoid taking quests that involve killing them and help them whenever you can. Also, mild friendship with traders (you get somewhat better prices when buying and selling) and scientists. Tip: Sometimes (in this case, the 3 guys robbing that 1 guy near the garbage) the mod will deviate from the story and all 4 guys will be your friends and all 4 are "loners" (and not 3 bandits and 1 loner as in GSC story) -- avoid getting involved since obviously they have problems among themselves and not with you. If they appear to be shooting towards you, it's more likely that they are shooting somebody or something behind you. In any case, you won't make a mistake by moving directly towards Bes and leaving them to settle their dispute on their own.

TAKE WEAPONS INSIDE ( “kill 'em all but 3”) – a silly lil mod that lets you take your weapons inside the “no weapons” areas. In a practical sense that’s mostly Bar … so if Snitch is really getting on your nerves one day you may just snap and decide that he’s too annoying to live … lol. If you decide to use it, use it when your relationship with Duty is already messed up and you don’t have much to lose by “clearing” annoyances in the Bar. IMPORTANT: DO NOT KILL Sidorovich, Sakharov, and Barkeep! Sidorovich (the first trader), Barkeep, and Sakharov (Yantar Mobile Lab) are protected and important NPCs (and only these 3). They are the relaying points for the game story and if they are killed the game will either immediately crash or if you edit their immunities it will crash at the point their input is required by the story. Everybody else tho is a fair game. Good hunting, STALKER!

MONSTER MOD -- new and more numerous monsters and mutants (cats, burers, zombies,etc.) via a modified M_BCCF. Tips: make sure you always have plenty of ammo ... and by plenty I mean lots. Pack on medkits & bandages because you'll depend on them to stay alive. Zombies (not zombified soldiers) need to be "killed" several times in order to stay dead. The initial Hunters Armor will protect you a good deal from bites and scratches of all monsters if you keep moving and shooting when attacked by these unpleasant creatures ... tho sometimes is just best to run toward your next objective and bypass them (if you can).

OTHER FEATURES: all weapons and armor are non-degradable and tasks need to be completed within 2 weeks/14 days (instead of 1 day). Carry weight is 200. All weapons, armor, etc. skins made either by myself or are game defaults except as credited below. Integrates some of my previous mods and weapons/armor skins (Strelok's SVD, Fang's AKS-74Us) in a slightly adjusted form.

CREDITS: This mod also integrates either modified or unchanged mods from others:
- Realism Graphic Mod 2.0 by edomae (nice lighting and shadows enhancements)
- Traders Mod 1.1 by Balnazzar (traders have stuff ... lots of it)
- Blood part of Hud & Blood Mod 1.3 by pseudoant (bloody gruesome scene  ...  lol) 
- Stalkers Are Not Blind 0.95 by Red75 (helps NPCs avoid anomalies … be very patient with Kruglov in the tunnel between Wild Territories and Yantar)
- Float32 Shaders 1.5157a (including ATi shadow fix) by Cameron Sneed (aka jjwalker) – a slightly older version to avoid “green blood” or “no blood” on Nvidia and some ATi
- GhillieSuit skin from GhillieSuit_Svd_v1.2 by giv_em_hell (an awesome suit)
- modified M_BCCF Mod 2.0 by LLSNeitrino (lots of mean creatures and you are their food :(
- rain texture from STALKER Skies by Cambragol (looks more like a real rain)



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natasha8384


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Registered 8th May 2007

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