This is a simple mod which changes the default blood puff into a more gory, wine-red colored variant and adds some chunks of gore among the blood vapor. It also changes the bloody marks on walls as per Hades’ Real Gore Mod, which is now merged into this one, and simulates NPCs’ bodies being ripped apart by explosives. This mod incorporates some components of EggChen's excellent Particle Enhancement 3.0 mod.
-------------------------------------------------- S.T.A.L.K.E.R. BB Mod Redux (v2.0 FINAL) -------------------------------------------------- __________________________________________________ About... __________________________________________________ This is a simple mod which changes the default blood puff into a more gory, wine-red colored variant and adds some chunks of gore among the blood vapor. It also changes the bloody marks on walls as per Hades’ Real Gore Mod, which is now merged into this one, and simulates NPCs’ bodies being ripped apart by explosives. This mod incorporates some components of EggChen's excellent Particle Enhancement 3.0 mod. __________________________________________________ Notes... __________________________________________________ This mod does not require you to start a new game and should be compatible with any other mod which doesn’t include the same files as this one (although it can be made quite compatible by following the installation instructions). This mod was created using the S.T.A.L.K.E.R. 1.0006 Worldwide version patch, but should also be compatible with all other patches, as long as the value of current_server_entity_version is changed from 7 to 6 in the system.ltx file in the case of patches prior to 1.0005. This mod is not compatible with AMK or Oblivion Lost. __________________________________________________ What exactly has been changed...? __________________________________________________ ******** v1.0 features: ********* [*] Replaced vanilla blood puff with one which is larger and of a deeper, wine-red color. ******** v2.0b changes: ********* [*] Tweaked blood puff texture. [*] Tweaked blood vapor particle effects, which... [*] Made the blood puff even more gory. [+] Added chunks of gore from shot wounds. [+] Merged mod with Hades’ Real Gore Mod. ******** v2.0b2 changes: ********* [*] Tweaked a behind-the-scenes particle effect. No in-game effect (yet). ******** v2.0b3 changes: ********* [*] Tweaked knife wound blood effect. [+] Killing NPCs with explosives makes their bodies explode into a thick cloud of blood and gore. !! Doesn't yet work for attachable grenade launchers !! ******** v2.0b4 changes: ********* [+] Added the "bodies explode" effect for attachable grenade launchers. ******** v2.0b5 changes: ********* [-] Removed the "bodies explode" effect for attachable grenade launchers, due to a bug causing bullet-wounds to induce the effect. ******** v2.0 changes: ********* [*] Removed superfluous code --> optimized script. [*] Optimized the "bodies explode" effect by removing superfluous particles. [+] Added a blood mist trail to chunks flying from the "bodies explode" effect. [-] Removed the version of particles.xr which is compatible with vanilla S.T.A.L.K.E.R. due to maintenance difficulties. __________________________________________________ Installation... __________________________________________________ 1.) Navigate to your S.T.A.L.K.E.R. root directory (default: C:/Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/) 2.) Open the file "fsgame.ltx" with a text editor such as Notepad, and edit the line: $game_data$ = false| true| $fs_root$| gamedata/ ... Such that it looks like the one below: $game_data$ = true| true| $fs_root$| gamedata/ All you have to do is change the "false" to "true". 3.) Extract the contents of the .zip file this readme was in, to your S.T.A.L.K.E.R. root directory. ------------------ 4.) Navigate to your .../Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/gamedata/scripts/ -directory, and if running... Patch 1.0003: rename "xr_motivator.script_1_0003" to "xr_motivator.script". Patch 1.0004: rename "xr_motivator.script_1_0004" to "xr_motivator.script". Patch 1.0005/6: rename "xr_motivator.script_1_0005_or_1_0006" to "xr_motivator.script". OR, if you already have an xr_motivator.script file present in the gamedata/scripts/ directory, then... Find the line "function motivator_binder:death_callback(victim, who)" in xr_motivator.script, and under it, paste the following line: bb_mod.npcondeath(victim, who) NOTE: If you don’t do this YOU WILL GET CRASHES!!! ------------------ OR, if you already have a system.ltx file present in the gamedata/config/ directory, then... 5.) Copy/paste the following lines... [bloody_marks] wallmarks = wm/wm_blood_1,wm/wm_blood_2,wm/wm_blood_3,wm/wm_blood_4,wm/wm_blood_5,wm/wm_blood_6,wm/wm_blood_7,wm/wm_blood_8,wm/wm_blood_9 dist = 7.0 max_size = 0.4 min_size = 0.2 nominal_hit = 0.4 ... Over their counterparts in the pre-existing system.ltx file. Also, if you are running patch 1.0005 or below, make sure you change the value of current_server_entity_version from 7 to 6, in your system.ltx file. __________________________________________________ Uninstallation... __________________________________________________ Method #1.) Run the "BB Mod Uninstaller.bat" file in the gamedata/ directory. ...OR... Method #2.) Delete the following files manually: gamedata/particles.xr gamedata/lanims.xr gamedata/config/system.ltx gamedata/scripts/_bb.script gamedata/scripts/bb_mod.script gamedata/scripts/xr_motivator.script gamedata/textures/glow/glow_studden_blue.dds gamedata/textures/intro/intro_l03u_agr_underground.dds gamedata/textures/pfx/pfx_anomaly_2_blue.dds gamedata/textures/pfx/pfx_anomaly_16_blue.dds gamedata/textures/pfx/pfx_anomaly_19_blue.dds gamedata/textures/pfx/pfx_blood_vapor.dds gamedata/textures/pfx/pfx_bloodsplash1.dds gamedata/textures/pfx/pfx_bloodsplash2.dds gamedata/textures/pfx/pfx_spark_blue.dds gamedata/textures/pfx/pfx_specks_snow.dds gamedata/textures/ui/ui_icon_photo.dds gamedata/textures/water/water_studen_green.dds gamedata/textures/wm/wm_blood_1.dds gamedata/textures/wm/wm_blood_2.dds gamedata/textures/wm/wm_blood_3.dds gamedata/textures/wm/wm_blood_4.dds gamedata/textures/wm/wm_blood_5.dds gamedata/textures/wm/wm_blood_6.dds gamedata/textures/wm/wm_blood_7.dds gamedata/textures/wm/wm_blood_8.dds gamedata/textures/wm/wm_blood_9.dds gamedata/textures/wm/wm_blood_drop_1.dds gamedata/textures/wm/wm_blood_drop_2.dds gamedata/textures/wm/wm_blood_drop_3.dds gamedata/textures/wm/wm_blood_drop_4.dds gamedata/textures/wm/wm_knife_horiz_ston.dds __________________________________________________ Credits... __________________________________________________ - Hades, for his Real Gore Mod. - Russao, for his assistance. - NatVac, for his assistance. - EggChen, for his assistance. - Harmont, for his assistance. - Barin, for his assistance. - Hoogin, for his Particle Editor tutorial. - Everyone else who offered their helping hand. - Me (Decane), for putting it all together. __________________________________________________ Version history... __________________________________________________ v2.0: Second official release. v2.0b5: Open beta release. v2.0b4: Open beta release. v2.0b3: Open beta release. v2.0b2: Closed beta release. v2.0b: Open beta release. v1.0: Initial release. __________________________________________________ Licence... __________________________________________________ This mod or any of its portions may be used freely for any non-profit projects, as long as credit is given to those responsible for the portions used.
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