Clear Sky Ambient Audio Overhaul

Ambient Audio Overhaul for Clear Sky, beta v0.3

The purpose of this mod is to try and add more atmosphere and depth to the zone by replac...

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Ambient Audio Overhaul for Clear Sky, beta v0.3

The purpose of this mod is to try and add more atmosphere and depth to the zone by replacing many of the vanilla ambient sounds with better quality ones, as well as including more types of ambient sounds not originally part of the game.

This mod replaces many of the ambient audio sounds, and adds in new ones as well, along with addressing some "annoying" audio issues (i.e. extremelly loud faction base radio music, the aggrevating Duty megaphone announcements, etc).

This version sees more fine-tuning of the ambient environment audio, fixes a couple of small issues, and further broadens the ambient "tone" of a few of the locales.

Feedback is very much appreciated!!

For the time being, enjoy!

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Download 'cs_ambient_audio_overhaul_v03b.zip' (16.59MB)

Readme
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::  CLEAR SKY AMBIENT AUDIO OVERHAUL  ::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
			by: {imperialreign}





*Compatible with CS v1.5.05



The purpose of this mod is to and further enhance the ambience and 
atmosphere of the zone by the addition of better quality, and more 
realistic ambient audio files; and to tweak, adjust, and "fix" some (IMO) 
irritating issues (i.e. overly loud sounds, annoying background audio, 
hearing some audio from very far distances).


At the moment, this CS mod is pretty much a conversion of my SoC mod, and
is still in a very rough, beta form.  Still trying to work out some 
headaches, as CS handles ambient audio much differently than SoC did.  In
particular, I've still noticed some sounds will on occasion sound as if
far away, and then move towards you . . . haven't figured that out yet.


More work to come, though.



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v0.2b Features:

*additional and improved ambient sounds for all times of day
*adjusted playback distances and volumes
*adjusted occlusion scale
*removed some ambient sounds that detracted from the atmosphere, changed
 tha amount of sounds played during certain times of day
*adjusted faction base radio sounds, no more hearing the bandit's radio,
 or Duty's radio from insane distances
*replaced Duty's irritating megaphone announcements with those from SoC
*replaced anomaly sounds with those from SoC AAO and SO mods, notably
 whirligig, vortex and springboard, electro and burner sounds
*new Main Menu theme music
*replaced all footstep audio, no more equipment jingle (detracted from
 "stealth," IMO)
*extended time period between ambient sounds for nighttime, mornings -
 nighttime is now very quiet and still


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



v0.3b Features:

*revised ambient sounds, volume, playback, frequency of playback
*included some more ambient sounds from the SoC Sound Overhaul mod
*drastically reduced .ogg size, and slimmed the amount of audio tracks to 
 be loaded (should hopefully reduce or eliminate any FPS hit)
*replaced some footstep sounds I had overlooked last beta
*replaced background stereo ambient for marsh, yantar, and general locale
*replaced nightvision sounds
*replaced rain and thunder sounds
*replaced sound for generator at loner camp in Cordon, CS camp in swamps,
 and replaced the water pump sound in swamps
*revised ambient "theme" for marsh, yantar, cordon, garbage - marsh and 
 yantar are more active, cordon is a bit quieter, garbage is extremelly 
 active



Fixed:

*incorrect target path in the zharka_static.ltx
*removed some resampling clipping from a few files
*(hopefully) fixed a harsh FPS hit



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



much more in the works - just looking to start getting feedback early!




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				INSTALLATION
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

>> For 1.5.05:

*Back up your current gamedata file (just incase something gets screwed up)!

*Go into the <main> folder and copy the <gamedata> folder to your CS directory,
 overwriting any files.

*Open the fsgame.ltx file in your CS directory, change both values following
 the &gamedata& line to TRUE


>> Optional:

*********This is an entirelly optional step not necessary for this mod to work!
*********

****Make a backup of the <bin> directory in your main CS folder!!!!!!!  If you
    don&apos;t make a backup, and these files don&apos;t work right, you will lose all 
    audio and end up having to reinstall!  

****You&apos;ve been warned!

*In the <optional> folder, copy both files into the <bin> folder of your CS
 directory.


NOTE: 	These are the most current versions of eax.dll and wrap_oal.dll I 
	could get my hands on.  I did not include the most current version
	of OpenAL32.dll, as I could not get SoC to accept it.





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				CREDITS
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


*base sounds for whirligig, gravi, vortex anomalies, nightvision, gunfire and
 some ambient sounds from:


Darius6 - SoC Sound Overhaul mod v1.07




*main menu theme music - Front Line Assembly, &quot;stalker&quot; (edited) - from the 
			 album &quot;Implode&quot;



*all other base sounds obtained from various legitimate and free sources around
 the internet - much thanks to the many audiophiles out there willing to 
 make their recordings free to the public!

*all the stalkers over at the ZSG forums and TPU for putting up with my antics 
 and pestering for playtesters!


*any other users who I might&apos;ve forgotten, or accidentally overlooked - please
 let me know so I can credit you here as well!






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				CONTACT INFO
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

If you have any questions concerning compatibility of this mod, address 
them through me.


Feel free to include this mod, or any part of it, in your own mod - just make 
sure to give credit for it!


If you&apos;d like to provide feedback, recommendations, requests, or if you have any
questions concerning audio hardware and software in general, or whatever, I 
can be dug out from the shadows at the following message boards:

http://forums.techpowerup.com/
http://stalker.heroesradio.com/Forum/index.php
http://forums.mindphaser.com/



learn something about general audio:

http://forums.techpowerup.com/showthread.php?t=64921



any Creative X-Fi related questions or issues, fire &apos;em here:

http://forums.techpowerup.com/showthread.php?t=40613





I use and recommend the following audio manipulation programs:

Sony SoundForge 9c (and earlier Sonic Foundry versions)
Audacity
Creative WaveStudio 7.10

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imperialreign


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Registered 21st September 2008

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