Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Carrymod also make explosive items being able to pickup and place in backpack. Stalkers trade explosives too. Some NPC:s collect explosives and will be revealed upon their death. Stashes can contain explosives as well. New in version 3 is item descriptions, erro fixes and less (more realistic) explosive spawns on NPC:s.
====================================================== // S.T.A.L.K.E.R. - Clear Sky eng v1.01/rus v1.5.04 // // CARRYMOD3 by save @ stalker-game.se // ====================================================== Description: Carrymod enables more physical objects to be carried around. Now you can carry canisters, boxes and more NPC:S. Perfect to build cover with. Carrymod also make explosive items being able to pickup and place in backpack. Stalkers now trade explosives to. In friendly zones (no weapons allowed) explosives is treated as physicobjects only. Some NPC:s have the habit of collecting explosives and this will be revealed upon their death. Explosives weigh your backpack down but are not highly expensive, you will get them around 300-800ru each. Installation: 1. Place Carrymod-folder in S.T.A.L.K.E.R. - Clear Sky rootfolder. 2. Run install.bat within this folder. Choose your installationtype and press ENTER. Firsttime user of Clear Sky mods must choose fsgame option (nr5). Note: Installation of new versions can be applied over old ones (regardless what option was chosen in earlier version). Changelog: CARRYMOD v3 +Added inventorydescriptions to explosives (coded into encyclopedia) +Lessen probability with explosives on dead NPC +Fixed an error in installfile (choice 4) +Fsgame.ltx export (for firsttime users of CS-mods) CARRYMOD v2 +Added explosive items being able to pickup into backpack +Explosives tradingintegration to all human NPC:s +Deathspawn for explosives (optional) +Added 9 more items into [ph_capture_visuals] +Made actor stronger by 10 kilos
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