Clear Sky Carrymod5 (physics + carry and trade explosives)

Carrymod enables more physical objects to be carried around. Carry canisters, boxes and more NPC:S. Carrymod also make explosive items being...

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Carrymod enables more physical objects to be carried around. Carry canisters, boxes and more NPC:S. Carrymod also make explosive items being able to pickup and place in backpack. New in version 5 is franticmode and a few improvements. Read instructions bellow.

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Download 'clearsky_carrymod_v5.zip' (2.85MB)

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	======================================================
	// S.T.A.L.K.E.R. - Clear Sky eng v1.01/rus v1.5.04 //
	// CARRYMOD5 by save @ stalker-game.se              //
	======================================================


Description:
Carrymod enables more physical objects to be carried around.
Now you can carry canisters, boxes and more NPC:S. Perfect to
build cover with. Carrymod also make explosive items being
able to pickup and place in backpack. Stalkers now trade
explosives to. In friendly zones (no weapons allowed) explosives is
treated as physicobjects only. Some NPC:s have the habit
of collecting explosives and this will be revealed upon their death.
Explosives weigh your backpack down but are not highly expensive, 
you will get them around 150-600ru each.


Installation:

1. Place Carrymod-folder in S.T.A.L.K.E.R. - Clear Sky rootfolder.

2. Run install.bat within this folder.
   Choose your installationtype and press ENTER.
   Firsttime user of Clear Sky mods must choose fsgame option (nr 7).
   This is now a safe option and works for all versions, and your
   old fsgame.ltx will be backed up in a folder called "backup".


Configdeclaration:
This is a description of the choices in the installation,
   1) Clean - A clean copy of the full Carrymod.
   2) Nocrosshair - Full Carrymod but removes the dynamic crosshair.
   3) No explosives on dead NPC - When a stalker dies he wont have explosives.
   4) No explosives.. + Nocrosshairmod - Combination of 2 and 3.
   5) FRANTIC! - Many explosives figurate in the zone and you can carry them all
   6) No explosives at all - As the first Carrymodrelease (explosives cant be taken)
   7) Modify fsgame - Change the gamedata recursive to true in fsgame.ltx


Changelog:

CARRYMOD v5
 +Franticmode
 +Improved prices
 +Altered weight
 +Mainmenu graphics
 +Several fixes in installer
 +Added option "no explosives"

CARRYMOD v4
 +Explosive visuals (improved the explosive visual)
 +Fixed weightcarry
 +Made fsgame.ltx steamcompatible
 +A fix in the explosive encyclopedia

CARRYMOD v3
 +Added inventorydescriptions to explosives (coded into encyclopedia)
 +Lessen probability with explosives on dead NPC
 +Fixed an error in installfile (choice 4)
 +Fsgame.ltx export (for firsttime users of CS-mods)

CARRYMOD v2
 +Added explosive items being able to pickup into backpack
 +Explosives tradingintegration to all human NPC:s
 +Deathspawn for explosives (optional)
 +Added 9 more items into [ph_capture_visuals]
 +Made actor stronger by 10 kilos

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Registered 18th May 2007

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