Clear Sky Faction Mod

This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied Stalker at rando...


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This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied Stalker at random occasions. Check Read Me for Full Details.

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Download 'csfm_2.3.rar' (56.66MB)

==== CLEAR SKY FACTION MOD By xRatx 2.3 =====
This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied Stalker at random occasions
Discussion Threads:
Use this Threads if you founded any bug, if you got any question about the mod or for give feedback:
GSC Forum:
FileFront Forum:
Possible BugsCTD's:
- CTD after blowout end becouse NPC's try acess to anothers Patrol Paths;
1┬║Extract the gamedata to your stalker folder;
1┬║Just delete the gamedata .
Yantar Terrain Custumization:
If you don't want Priboy Story Terrain at Yantar delete this files:
Faction Change and Reset Custumization:
If you want all Factions are avaible at beging in Sidorovich change this line in scriptsfancion_change

-- Make all factions available at start (does not include zombies).
-- The game will start with the option for Duty and Ecologists only, if this is set to false.
local all_factions_open = false 


local all_factions_open = true
Blowout Custumization
Go to scriptsvar.script file and it will apear this:

-- The blowout will begin several hours after the game starts

t_start = 4

-- Periodicity of blowout in game hours

t_surge = 10

If you are using 1.005 change this line in system.ltx
current_server_entity_version = 6 
current_server_entity_version = 7
Change Log of 2.3:
- Added New Weapons --> AK74u Lite ,Strom Roger (Revolver),FN P90 and PPSH41
- Added Gosuke Weapon Mod 2;
- Added New Suits (6 Exoskeletons, 3 SEVA's and a Soldier Uniform)
- Replaced SHOC Nightvision to Clear Sky Night Vision;
- Lowed PKM Damager Power since NPC with PKM can kill you with a few shots;
- AI Changes --> NPC's will not drop the weapons they had with they pick up another;
- New Eatable Mutant Part , The Radent Corpose;
- Added ABC Sleep Bag as a Addon ---> If you use this addon don't sleep while blowout or the game will CTD;
- Added Realistic Headlamp v1.3 by Ceano
- Added Hades' Real Gore Mod
- Added STALKER SoC 1154 HUD 1.3 by Darius6
- Added Weapon & Suit Upgrade Mod by JOe_FW ---> Just a system of Suit or weapon upgrade will permit upgrade some weapons or suits to unique weapons or suits;
Thanks to:
DonReba for Russian to English Translations
EggChen for his Ecolog Mod 2.0 , Merc Retexture and Particule Enchantement  3.0
XStream for his AI Pack 
Ulfen for his Clear Sky skin of stalker Suit
Athanasios for His Emporikion mod 1.3
Artos and Simbion team xr_medic of Oblivion Lost 2.2 Mod and Kanyhilos for Let me use xr_medic of OL 2.2
DezOwave Team for Priboy Story Terrain
AMK Team for AMK Feature of NPC Looting and searching bodies
Atrocious for his Faction CHange and Reset Mod 1.1
Shebuka for his Repair Mod
nandersen  for help me with fix the loading save CTD
Elvis Scatter for his Golden AK-47su
nandersen for his Dymanic Weather 0.6
Dexx for his Smart Marauder Mod and for his Blowout mod
gosuke for his Weapon Mod Packs
Kstn, IG-2007 for their Arena Extension and to Siro and Darius6 for the Translation of Arena Extension
russao for his ABC Sleep bag
ZRP Team for their all.spawn file
Ceano for his Ralistic Headlamp 1.3
Kyodan for his Realgun Names Mod
JOe_FW for his Weapon & Suit Upgrade Mod
Ghost105 for his CSky Seva suit SKin
Hades for his Real Gore Mod
Darius6 for his STALKER SoC 1154 HUD 1.3
Giv_em_hell for his Real World Weapon Reskins 1.0
Zero_3 for Whater Shaders
IF you want inclue this mod in your compilation or in another mod just leave me credit in your mod.

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Registered 23rd June 2008

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