Here you can grab patch 1.5.03 for the RETAIL (aka a physical DVD version of the game) version of S.T.A.L.K.E.R. Clear Sky. This should patch any version of the game.
General changes and improvements MultiSample anti aliasing Added the possibility of using specialised shelters in a fight Improved lighting of dynamic objects Changes in fight balance, now some of the opponents are more difficult Changes in economic balance Added secondary tasks Changed some animations in multiplayer Improved sorting minor assignments in PDA Added the ability to communicate with the storyline characters and commanders of detachments, while not removing weapons Added description of the contents of cache when purchasing information about it Added additional information in the pop-up hints in the PDA Changed range of items from traders at some levels Changed simulation balance of life. (intensity of events, the strength of mutants) Added the ability to recover belongings after a robbery in the basement at the landfill. At the entrance/exit to landfill now only some money is confiscated Added awards for entering groups Changed filtration system messages in the PDA log Added illumination flares at 'Limansk' and in the 'Red Forest' Increased reward for the capture of enemy bases in faction battles Brackets no longer allowed in the names of files for save/load Added use of localised strings in the game console, chatrooms, etc
Game fixes Game optimised and improved by approximately 5% Significantly improved overall stability of the game Fixed saving errors, that lead to crashing the game Reduced loading times by 10-15% Fixed crashing bug Fixed a bug, allowing characters to run with a loaded grenade in their hand Fixed spontaneous launch of music, turned off in the settings Fixed bugs in the caches, including incorrect saving and accumulation (disappearance) of objects in the caches Fixed bug at automatic crashing of a series of buildings, which did not crash Fixed bugs in some secondary quests Fixed algorithm of conductors. Now they can bring you in more locations Fixed bug which allowed the player to become hostile in the Clear Sky faction Fixed starting position of a player in the transition between locations Fixed errors in detector's response to the anomaly and artifacts. Detector no longer responds to the artifacts, which it cannot show Fixed issuing awards at the 'Dept' base Fixed minor defects in the PDA interface and multiplayer main menu Fixed bugs that crashed the game when joining the Dept faction Fixed minor bugs in the behaviour of mutants after death (disappearance of corpses, continued play of animations) Corrected the appearance of things in boxes that belong to camps Fixed shooting through trees, including shooting with a machine gun Improved visual representation of some anomalies Fixed the appearance of some stalkers from the Freedom faction Fixed some errors in the text Fixed errors with inability of improving certain subjects Fixed a bug which didn't let you use an existing grenade in the inventory Characters will no longer provide secondary assignments during attack and defence of camps Some traders were given improved weapons to sell Added hiding places for the release of Deep Valley Fixed bug with activation of detector from inventory Fixed FPS drops in the main menu Fixed double buffering of supersample Fixed bug with the PNV effect, which remained after lifting the costume which supports it Fixed display font in DX10 Fixed bugs with key settings in game options Fixed command history in console after clearing log
Multiplayer improvements Added multiplayer map "Rambase" Changed multiplayer balance Fixed bug with indicator of health while using healthpacks when a player is invulnerable Fixed bug with the opening of the inventory, when the player died in some game modes Fixed bug with a pause when client connects Improved 'Buy' menu Fixed BattlEye (anti-cheat) support Improved patching system Fixed incorrect error message Fixed bug with moving items into backpack Changed the first bullet dispersion
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