DETECTOR MOD

This mod adds in 3 new "Anomaly Detectors" to the game. Each model detects a different amount of anomalies and at different ranges.

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File Description

This mod adds in 3 new "Anomaly Detectors" to the game. Each model detects a different amount of anomalies and at different ranges.

- Noises while approching anomalies only with detectors - new radiation effect - anomalies nearly invisible (still can see them :D) - first detector is ONLY in your inventory when you start a new game - new descriptions for the 3 detectors - 3 different detectors - the first one can only detect one anomaly ; the third five - different ranges - prices changed (1500;5000;10000)

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Download 'detector_mod_1.0.zip' (579KB)

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*************************************************************
DETECTOR MOD 1.0
*************************************************************


-------------
Features
------------

- Noises while approching anomalies only with detectors
- new radiation effect
- anomalies nearly invisible (still can see them :D)
- first detector is ONLY in your inventory when you start a new game 
- new descriptions for the 3 detectors
- 3 different detectors
- the first one can only detect one anomaly ; the third five
- different ranges
- prices changed (1500;5000;10000)



NOTE:
-----

The first detector only spawns in your inventory when you start a new game. U can still load a game, but u have 

to buy one..or u won't hear the anomalies ;D






___________________________________________________

-----------------------------
The Files and their changes
-----------------------------
___________________________________________________


items.ltx
---------

Threre are so many changes in this file, that a copied the detector section . ( There are no else changes)



[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_simple"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik1.ogf
description			= enc_equipment_devic_detect1
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\geiger_noise_loop
;slot				= 8
ef_detector_type	= 1

inv_name			= Detector
inv_name_short		= Detector
inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 9
inv_grid_y			= 14
cost				= 1500	;30
belt				= true
default_to_ruck		= true


;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1		= zone_mosquito_bald

zone_sound_1_		= detectors\geiger_1
zone_sound_1_1		= detectors\geiger_2
zone_sound_1_2		= detectors\geiger_3

zone_min_freq_1		= 0.25
zone_max_freq_1		= 13

zone_class_2		= zone_radioactive
; zone_sound_2_		= detectors\DA-2_beep1
zone_sound_2_		= detectors\geiger_1
zone_sound_2_1		= detectors\geiger_2
zone_sound_2_2		= detectors\geiger_3
zone_sound_2_3		= detectors\geiger_4
zone_sound_2_4		= detectors\geiger_5
zone_sound_2_5		= detectors\geiger_6
zone_sound_2_6		= detectors\geiger_1
zone_sound_2_7		= detectors\geiger_1
zone_sound_2_8		= detectors\geiger_1
zone_min_freq_2		= 1
zone_max_freq_2		= 20


[detector_advances]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_advanced"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik2.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\geiger_noise_loop

ef_detector_type	= 1
night_vision_particle		= damage_fx\heli_burn


;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\geiger_click3
zone_min_freq_1		= 1
zone_max_freq_1		= 40

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\geiger_click3
zone_min_freq_2		= 1
zone_max_freq_2		= 20

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3
zone_min_freq_3		= 1
zone_max_freq_3		= 20

inv_name			= detector_advanced
inv_name_short		= detector_advanced
description			= detector_advanced_descr

inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 5000 ;30
belt				= true
;slot				= 8

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false


[detector_elite]:identity_immunities
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\detector_elite"
$prefetch 			= 32
class				= D_SIMDET
cform				= skeleton
visual				= equipments\item_datchik3.ogf
radius				= 10	;15
buzzer_radius		= 1.5
noise				= zone_mosquito_bald       ;detectors\geiger_noise_loop
buzzer				= zone_mosquito_bald       ;detectors\DA-2_alarm_loop

ef_detector_type	= 1
night_vision_particle		= damage_fx\heli_burn


;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1		= zone_mosquito_bald
zone_sound_1_		= detectors\geiger_click3
zone_min_freq_1		= 7
zone_max_freq_1		= 40
zone_map_location_1 = anomaly_zone_location

zone_class_2		= zone_mincer
zone_sound_2_		= detectors\geiger_click3
zone_min_freq_2		= 3.5
zone_max_freq_2		= 20
zone_map_location_2 = anomaly_zone_location

zone_class_3		= zone_radioactive
zone_sound_3_		= detectors\geiger_click3
zone_min_freq_3		= 1
zone_max_freq_3		= 20
zone_map_location_3 = anomaly_zone_location

zone_class_4		= zone_gravi_zone
zone_sound_4_		= detectors\geiger_click3
zone_min_freq_4		= 4.5
zone_max_freq_4		= 30
zone_map_location_4 = anomaly_zone_location

zone_class_5		= zone_witches_galantine
zone_sound_5_		= detectors\geiger_click3
zone_min_freq_5		= 4.5
zone_max_freq_5		= 30
zone_map_location_5 = anomaly_zone_location

zone_class_6		= zone_burning_fuzz
zone_sound_6_		= detectors\geiger_click3
zone_min_freq_6		= 4.5
zone_max_freq_6		= 30
zone_map_location_6 = anomaly_zone_location

inv_name			= st_detector
inv_name_short		= st_detector
description			= st_detector_descr

inv_weight			= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 5
inv_grid_y			= 14
cost				= 10000	;30
belt				= true
;slot				= 8

attach_angle_offset		= -0.160570,-1.425061,-0.361283
attach_position_offset	= 0.160570,-0.060214,0.020071
attach_bone_name		= bip01_l_hand
auto_attach				= false
_______________________________________________________
-------------------------------------------------------

postprocess.ltx
---------------

In this file the effect was changed.


[postprocess_anomaly]
ppe_file		= dead_zone.ppe
.
.
.
.


[postprocess_new]
ppe_file		= dead_zone.ppe


.
.
.
.
.until

[mosquito_bald]
ppe_file		= dead_zone.ppe



After that there are no changes.

_______________________________________
---------------------------------------

zone_*.ltx
--------------

....only changed one line.



(modded)   idle_particles		= static\buble_distort00 ;anomaly2\bold_idle

(standard) idle_particles		= anomaly2\bold_idle

( zone_mosquitobald.ltx )


_______________________________________
--------------------------------------
trade_*.ltx
----------------

In this sections: [trader_generic_buy], [supplies_start] , [supplies_after_fabric] , [trader_start_sell] und [trader_after_fabric_sell]
the detectors were added.

( barman: [barman_generic_buy] ,  [supplies_start] , [supplies_after_darkvalley] , [supplies_after_brain] , [barman_start_sell]
[barman_after_darkvalley_sell] , [barman_after_brain_sell])



;Ïðåäìåòû
device_torch			;NO TRADE
detector_simple			= ...  (normally ;NO TRADE, or in supplies_* not available)
detector_advances		= ...  (normally ;NO TRADE, or in supplies_* not available)
detector_elite                  = ...  (only changed in the trade_barman.ltx)

________________________________________
----------------------------------------

string_table_enc_equipment.xml
-----------------------------

In this file the descriptions of the detectors were changed.

	<string id="Detector">
		<text>Simple anomaly detector</text>
	</string>
	<string id="detector_advanced">
		<text>Advanced anomaly detector</text>
        </string>
	<string id="detector_advanced_descr">
		<text>An advanced anomaly detector. Compared with the "Simple anomaly detector" , it can locate different anomalies. Proper range.
                          - "Springboard"                               - "Whirligig"</text>
	</string>

....

	<string id="enc_equipment_devic_detect1">
		<text>An simple anomaly detector. Shows the nearness of the anomaly "Springboard" acoustically. Poor range.</text>
	</string>

..

        <string id="st_detector">
		<text>Stalker anomaly detector</text>
	</string>
	<string id="st_detector_descr">
		<text>This detector is often used by Stalkers. Can locate 5 different anomalies and mark them on the map. High range.

                          -"Springboard"            -"Electro"                      -"Whirligig"                       -"Burnt Fuzz"                     -"Vortex" </text>
	</string>  


_________________________________________
-----------------------------------------


Hope with this you can transfer the changes of my mod in your own files.

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terminator149


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Registered 29th April 2007

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