ENB Series

Add Screen Space Ambient Occlusion, Indirect Lightning effects. Current beta version developed for GeForce 8xxx series and may not work on o...

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Add Screen Space Ambient Occlusion, Indirect Lightning effects. Current beta version developed for GeForce 8xxx series and may not work on other videocards. Read documentation how to use it.

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ENB Series for Stalker v0.068 beta


Warning! This 0.068 version developed for GeForce 8xxx series videocads, other
may or may not work, at least i did the code for them (not tested). Try to run
yourself. Another changes are new filtering algorithm and preset AlternativeDepth
always forced to be 1. By default in game F12 key using for screenshot capture,
change it to other one in game or in mod configuration file.

Note: this mod version may work for many other games if running on GF8xxx videocard, experiments allowed. 



SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 3.0 or better, 16 Mbytes of free video memory. Videocards in the list below may fit:
GeForce 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 1300, 1600, 1800, 1900, 1900, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENB Series (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance analogs in DirectX9 games.
GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries, but it's rare.
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (shift+f12 by default). Warning, some versions of ENBSeries may stop game responding for a several seconds at game start, loading levels and after switching to desktop (ctrl+alt+del, alt+tab and other situations), it's because of time for effect compilation.

SETUP:
After first start game with mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again. Later i planning to create configuration util.
SETTING DESCRIPTION:
[GLOBAL]
AllowAntialias=(0,1) allow to work mod in antialiasing mode (multisampling, fsaa in other words) if antialiasing activated in game options or in videodriver setting. If videocard not support antialiasing for HDR maps, set to 0, otherwise final result will be invalid.
*AlternativeDepth=(0,1) value 1 good for some new videocards that support some specific capabilities, but if you see large lines on the objects, set 0. Warning, some versions of ENBSeries have limited support or not have at all for 0 based parameter. Also in most cases setting 1 works faster.
*UseEffect=(0,1) activate mode by default at the game start. I suggest not to use this setting currently.
[EFFECT]
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination).
EnableOcclusion=(0,1) enables occlusion culling and some other effects (mod version dependent).
BloomPower=(0..100) level of bloom.
BloomFadeTime=(0..100000) fade in and out time for bloom adaptation (in milliseconds).
*UseFilter=(0,1) enable filtering of noise prodused by occlusion culling effect.
OcclusionQuality=(0..2) occlusion sampling quality, 0 means maximal quality at performance cost.
[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for occlusion culling activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
**KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).

*Warning, depending from mod version preset may be disabled.
**Two keys required for operating, f.e. SHIFT F12 activates modification by default.

Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something.

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Boris Vorontsov


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Registered 28th February 2008

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