Endgame: S.T.A.L.K.E.R. Clear Sky

This is a bugfix/ tweak release and should replace version 1.0 without requiring you start a new game. This should be compatible with any ot...

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This is a bugfix/ tweak release and should replace version 1.0 without requiring you start a new game. This should be compatible with any other mod that does not modify the same files. Additional features will be coming in the next release. I wanted to make sure the first one was bug free first.

1.05 Change List

* Fixed bug in m_stalker.ltx where enemies would not fire on you * Added tweaks for zombie awareness * Removed weapon restriction in faction bases. (credit to m0r3g0r3 from the Easy Start mod) * Changed Flashlight to mirror OL 2.2. but gave slightly more range * Implemented Script Fixes by EyesOfARaven to help mitigate CTD errors (I could not continue past Lemansk and this resolved for me and many others), For more info go to his thread at:

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16809&sec_id=19

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Endgame is the way I like to play and it gives a more traditional shooter feel while leaving other aspects intact. Some mutants are easier to bring down (more realistic). Aiming is significantly better (not as realistic). Enemies no longer spot you from across the map, and sneaking up on them is easier, They also have the same limits of sight in darkness as you (human AI only). Weapon damages have been increased significantly to the point of overkill. Do not run in like Rambo, you will die very quickly.

Again this is the way I like to play. I made an Endgame mod for other games including Shadow of Chernobyl, but this is the first one I'm sharing with others. If this does not suit your play style feel free to tweak it to your liking (or use something else.)

I enjoy the S.T.A.L.K.E.R. games immensely, The immersion and gameplay are what I've been looking for in a shooter for very long time. That said I never liked the fact that you had to wait 5 minutes for your crosshair to focus while enemies with perfect aim hit you with a sawed off shotgun from a mile away. I also had serious issues with the fact that I had to empty a whole clip of ammo into one Bloodsucker/ pseudo dog etc just to bring it down.

At the end of the day, mutant yes, but its still flesh and bone, and no amount of radiation grants armor plating to an animal. stick out tongue.

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Download 'endgame_v1.05_for_stalkercs_by_chromatik.zip' (297KB)

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Endgame: S.T.A.L.K.E.R. Clear Sky by Chromatik Version 1.05
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Description:

Endgame is the way I like to play and it gives a more traditional shooter feel while leaving other aspects intact. Some mutants are easier to bring down (more realistic). Aiming is significantly better (not as realistic). Enemies no longer spot you from across the map, and sneaking up on them is easier, They also have the same limits of sight in darkness as you (human AI only). Weapon damages have been increased significantly to the point of overkill. Do not run in like Rambo, you will die very quickly.

Again this is the way I like to play. I made an Endgame mod for
other games including Shadow of Chernobyl, but this is the first one I'm sharing with others. If this does not suit your play style feel free to tweak it to your liking (or use something else.)

I enjoy the S.T.A.L.K.E.R. games immensely, The immersion and gameplay are
what I've been looking for in a shooter for  very long time. That said I never liked
the fact that you had to wait 5 minutes for your crosshair to focus while enemies
with perfect aim hit you with a sawed off shotgun from a mile away. I also had serious issues with the fact that I had to empty a whole clip of ammo into one Bloodsucker/ pseudo dog etc just to bring it down.

At the end of the day, mutant yes, but its still flesh and bone, and no amount of radiation grants armor plating to an animal. :p.

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Version: 1.05

Compatibility: S.T.A.L.K.E.R. Clear Sky v 1.5.04

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Notes:

This is a bugfix/ tweak release and should replace version 1.0 without requiring you start a new game. This should be compatible with any other mod that does 
not modify the same files. Additional features will be coming in the next release. I wanted to make sure the first one was bug free first.

Known issues: 

There is currently a bug in the PDA where your primary task will not update. Mine currently states to go to the roof in Yantar even though I 
completed that part days ago. As a matter of note this is not caused by the Endgame mod as I have recreated it after removing my mod completely. 

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1.05 Change List

* Fixed bug in m_stalker.ltx where enemies would not fire on you
* Added tweaks for zombie awareness
* Removed weapon restriction in faction bases. (credit to m0r3g0r3 from the Easy Start mod) 
* Changed Flashlight to mirror OL 2.2. but gave slightly more range
* Implemented Script Fixes by EyesOfARaven to help mitigate CTD errors (I could not continue past Lemansk and this resolved for me and many others), For more 
info go to his thread at:

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=16809&sec_id=19


1.0 Feature List:

* Removed modifiers for accuracy of player
* Raised all weapon damages significantly as well as accuracy except for grenades and mounted
* Allowed some weapons to have the ability to use additional attachments
* Real weapon names (Credit to Clay65 from the Real Weapon Names for Clear Sky ENG ITA mod, the ENG files are included here unmodified by me)
* Increased range of flashlight to 20 instead of 13, narrowed cone angle slightly
* Reduced health for certain mutants: Bloodsucker, Pseudo dog, Dog, Flesh, Rat, Snork
* Increased weight limit to 300/350 instead of 50/60 (selling more in one trip, I can carry a wider selection now if I want. Don't use or change if you don't like)
* Tweaked player run, crouch, jump etc (credit to m0r3g0r3 from the Easy Start mod. I just duplicated the values)

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Installation:

1:
If not already done so, change your "fsgame.ltx" from:
$game_data$             = false| true|  $fs_root$|            gamedata
to this:
$game_data$             = true| true|  $fs_root$|            gamedata

2: Remove any previous versions of Endgame

3:
Drag the game data folder from the archive into the root of your Stalker: Clear Sky directory

4: Play Stalker: Clear Sky

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To do:

All of these I either haven't decided if, or how to implement, or I just don't know how to do it yet. If anyone has pointers let me know. I'm a noob :)

- Add trader tweaks, better selection and pricing revamp. (what seems like 800% markup for a band-aid is retarded, no economy, even in the zone would survive that way) (Not sure how yet)
- Reduce Zombie Stalker accuracy,  (base animal instincts my ass, they have better aim than the human AI)
- Tweak weapon upgrades "slightly"
- Debating about making the night brighter "slightly"
- Implement the need for Eating (with indicator), and the ability to Sleep (dream capability would be nice). Sleep would override the brighter nights option (Not sure how yet)
- Remove Bloodsucker invinciblity while invisible. I call BS on that one.
- Maybe more...

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You are not allowed to use any part of this mod without express written permission from me (on paper) and a note signed by your mom letting me know you are
old enough to play mature video games...
...kidding

I modified the original game files and borrowed from others awesome work. At this point so far feel free to use as you see fit. Just please give credit where credit is due as I try to do the same. Also if you use any parts of the mods made by others that I have included here, please give them the credit.

Good communities keep good games going.

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Chromatik


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Registered 19th September 2008

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