Faiakes Mod

Whats the best thing to hit the S.T.A.L.K.E.R. Community since S.T.A.L.K.E.R. itself? Faiakes Mod. Its a brilliant mishmash of the best a...

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Whats the best thing to hit the S.T.A.L.K.E.R. Community since S.T.A.L.K.E.R. itself? Faiakes Mod.

Its a brilliant mishmash of the best and most popular mods out there and you NEED it.

The latest changes and additions are:

- Added Bolm's OLMod v1.1 (partial) - Added jjwalker's Float32 mod (v1.5157 + cumulative patch) - Added Moshpit's X-46 Advanced Battlearmor Suit v2.0 (modified, replaces Keberos Suit) - Added Parabellum9x19's Napalm and Phosphorus Grenades mod (modified) - Included save's UI mod v1.1 - Added Giv_em_hell's GhillieSuit Svd mod v1.0 (suit only) - Added YoJimbO's Improved Metal Bump Maps mod - Added YoJimbO's Improved Stone Bump Maps mod - Added YoJimbO's Improved Concrete Bump Maps mod - Added YoJimbO's Improved Vehicle Bump Maps mod - Added YoJimbO's Improved Ground Bumpmaps mod - Added Digital Junkie's bar stairs poster - Added Digital Junkie's custom menu screen - Added Digital Junkie's UAZ skin - Reduced crosshair size by a third - Toz34 range decreased to a reasonable 70m - Toz34 damage corrected (game error, not the mod) to 0.7 and then increased to 1.0 - Toz34 impulse set to 600 (for more fun) - RG-6, you can now sprint while holding it - Night-vision made completely silent. Enemies will not detect you because you're using it (massive difference!) - Managed to get '&' back into weapon descriptions but not in the in-game descriptions yet - Updated the Guide due to more expensive prices

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Readme
Stalker Faiakes Mod v2.1.2



#################################
---------- Description ----------
#################################

Finding S.T.A.L.K.E.R. too frustrating and slow?

This mod tries to bring the game closer to the FPS genre. 




####################################
---------- Major features ----------
####################################


- Buy more items from traders
- Rifles fitting the handgun slot
- Dream and avoid night time
- More usefull interaction with NPCs
- Better skins for weapons & items
- More gruesome blood effects
- Drive yourself around in vehicles
- Tushkanos spawn more often and in multiple regions
- More realistic detection by Army, Bandits, Stalkers
- Stalkers more likely to see items and pick them up
- Lots of Quests fixed and reenabled
- Reputation rewards reenabled
- Torch that shines further and wider
- Smaller Inventory grid
- Non-degrading Armour and Weapons
- Reliable (non-misfiring) weapons
- Side-quests without a time limit
- Carry higher load 
- Add more to weapons
- More realistic nights and weather
- Text on the map
- Better English text dialogues
- Accurate & Realistic weapon descriptions




################################
---------- Changelog ----------
################################

2.1.1 -> 2.1.2

- Added Bolm's OLMod v1.1 (partial)
- Added jjwalker's Float32 mod (v1.5157 + cumulative patch)
- Added Moshpit's X-46 Advanced Battlearmor Suit v2.0 (modified, replaces Keberos Suit)
- Added Parabellum9x19's Napalm and Phosphorus Grenades mod (modified) 
- Included save's UI mod v1.1
- Added Giv_em_hell's GhillieSuit Svd mod v1.0 (suit only)
- Added YoJimbO's Improved Metal Bump Maps mod
- Added YoJimbO's Improved Stone Bump Maps mod
- Added YoJimbO's Improved Concrete Bump Maps mod
- Added YoJimbO's Improved Vehicle Bump Maps mod
- Added YoJimbO's Improved Ground Bumpmaps mod
- Added Digital Junkie's bar stairs poster 
- Added Digital Junkie's custom menu screen
- Added Digital Junkie's UAZ skin
- Reduced crosshair size by a third
- Toz34 range decreased to a reasonable 70m
- Toz34 damage corrected (game error, not the mod) to 0.7 and then increased to 1.0
- Toz34 impulse set to 600 (for more fun)
- RG-6, you can now sprint while holding it
- Night-vision made completely silent. Enemies will not detect you because you're using it (massive difference!)
- Managed to get '&' back into weapon descriptions but not in the in-game descriptions yet
- Updated the Guide due to more expensive prices





##################################
---------- Installation ----------
##################################


1. Double click the file. It self-extract. Extract it anywhere you like (it is NOT an installer).

2. Place: gamedata (folder) + UImod (exe) + uicontainer (folder) in:

...\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl

Do whatever you want with the other files.


======= NOTE =======

1. Do not expect that your old saved games will work with this mod. Just to be safe, keep my old gamedata folder somewhere before you try the new one. If the game crashes to the desktop either continue to use the old one or start a new game.

2. The Stalker Faiakes mod is meant for Master level only. Otherwise it makes the game too easy.

3. Requires patch 1.0003 to work and enable all features.

4. Some mods (e.g. Vehicles mod) need some tweaking to be activated. Please read the respecitve ReadMe file of that mod, which is in the 'All Other ReadMe' folder. I get seriously annoyed when asked questions whose answers can be found in the ReadMe.

5. If you can't get this (or any other mod) to work, you just need to modify the file fsgame.ltx, which is in the same folder where you placed the gamedata folder of this mod.

Simply, right-click on fsgame.ltx, choose 'open with', click the bottom option 'Choose Program...', select  Notepad from the list, check the option below to always open that type of file with Notepad and then click 'OK'.

Open the file and the second line will look like this (a bit more spread apart but ignore that):
$game_data$ = false| true| $fs_root$| gamedata\

Replace the first 'false' with a 'true' and the whole thing should look like:
$game_data$ = true| true| $fs_root$| gamedata\

Save, close and you'll find that all your mods work fine now.




#############################
---------- Credits ----------
#############################

Mods:		Contributions: 


>>> In alphabetical order:


174@2ch			for: Jin-Roh Mod v1.0

Ab@dDon			for: Dream Mod v1.1

Balnazzar		for: Trader Mod v1.1 

Balnazzar		for: Retexture Mod v1.0

Balnazzar		for: Transport Mod v1.0 + Patch

Bolm			for: OLMod v1.1 

Breda			for: l86 blood texture mod

broken181		for: Silent Silencers mod v2.0

Ceano			for: UAZ Jeeps vehicle Mod 1.1

Cryomerk		for: Reskin Pack #1 (G36/Sig550/AKM74)

dDefinder		for: Improved Sound Effects v0.9 mod

Digital Junkie		for: Menu screed

Digital Junkie		for: UAZ skin

Digital Junkie		for: Bar stairs poster

FacTor-X		for: Gaus Rifle skin 

FacTor-X		for: Re-Skinned Hands/Gloves mod

Gamerush		for: Flashlight Range Mod v1.0001

Giv_em_hell		for: Real World Weapon Reskins mod v1.07

Giv_em_hell		for: GhillieSuit Svd mod v1.0

Gohda			for: Retextured AK-74u and AK-74 mod

Gohda			for: Retextured USP - Stainless Steel Slide

Gohda			for: Retextured Winchester 1300 - Wood Parts

Gohda			for: Retextured PM and PB (1.0)

Gohda			for: Retextured Groza (1.0)

giv_em_hell		for: Advanced World Weapons mod v1.0

gordon-X		for: Harmonica mod

gullgotha		for: No1DegradeUniqueWeapons Mod Version v1.0

gullgotha		for: NoDegradeNormalWeapons Mod Version v1.0 

gullgotha		for: Endurance Mod Version v1.1 

H4wk			for: Monster Energy Drink mod

Heru			for: Girl TV mod

jjwalker 		for: Float32 mod v1.5157

KnifeInFace		for: High-res Smirnoff Vodka mod

KnifeInFace		for: High-res Food mod 

Kyodan			for: Real Gun Names mod v.3 

Lexx			for: Antigas Armour Mod v4.1

Lokbomb 		for: Viper to Pistol Slot Mod

Mattressi		for: Gritty Chrome Desert Eagle re-skin v1.0

Moshpit			for: X-46 Advanced Battlearmor Suit v2.0

Mtang			for: Annoying Audio Fix v1.3

NAMAYU			for: Multicam style Stalker suit skin mod

Ozne			for: Cigarettes mod

Parabellum9x19		for: Napalm and Phosphorus Grenades mod

Phaedin			for: Siren sound

PiIsARational		for: No time limit on quests Mod v0.01
	
PiIsARational		for: Armour Decay Mod v.01 

Pseudoant		for: HUD & Blood MOD v1.3

Save			for: Carry mod v3.0

save			for: UI mod v1.1

SGHi_app		for: miniPDA replacement mod

Superfly		for: Items skin pack mod

Swifty Magee		for: Additional Add-ons Mod v1.0

tharawdeal/onionradish	for: Raw Onion Revamp Mod (1.03

TheVoodoo		for: Weather Overhaul Mod 1.01 

TREG			for: Zombified Stalker Skins (v1.0)

Underwhelmed		for: Weapon Damage Mod

Warpig			for: Mp5/Viper upgrade mod

Warpig			for: Sign Bar 100 mod

YoJimbO			for: Improved Metal Bump Maps mod

YoJimbO			for: Improved Stone Bump Maps mod

YoJimbO			for: Improved Concrete Bump Maps mod

YoJimbO			for: Improved Vehicle Bump Maps mod

YoJimbO			for: Improved Ground Bumpmaps mod

YourMessageHere		for: STALKER Realistic-looking Weapon Pack

ZanderArch		for: Advanced mapping system v1.5 mod


All changes, beyond what the credited mods originally offered, are mine.
All changes, not credited to a specific modder, are mine.


======= Special thanks =======

/////////////////////////////////
////////// THE TEAM /////////////
/////////////////////////////////
FacTor-X (skins, textures) //////
/////////////////////////////////
Digital Junkie (skins, tecxtures)
/////////////////////////////////
madmax17 (scouter) //////////////
/////////////////////////////////
giv_em_hell (skins, textures) ///
/////////////////////////////////
Swifty Magee (code) /////////////
/////////////////////////////////
Tarrask (beta tester) ///////////
/////////////////////////////////

and to:

>>> niphty
From the FileFront forums, who showed me how to add & edit icons, for the Double-mini-Weapons mod and more.

>>> ZanderArch
For discovering where those stupid weapon icons were in the first place. 

>>> Broken181
For fixing the blood textures not working with past, scripted blood marks and for tactical game advice.

>>> lahvan
For letting me know hot to increased weapon dispersion while moving (it pays off to crouch now)

>>> GSC
For their support to the modding community.




##############################
---------- Contents ----------
##############################

1. Folder: gamedata 		-> the mod folder (see Installation)

2. Folder: All Other ReadMe 	-> The ReadMe files of each mod used in mine

3. Pictures: various 		-> screenshots showcasing features of the mod.

4. Text files: various 		-> ReadMe, Guide, Licence and Changelogs




#######################################
----- Changing/Using this mod ---------
#######################################


======= Altering load capacity =======

Go to: gamedata\config\

Open file: system.ltx

Find line: max_weight	= 300 

Change to the number you prefer then, go to: gamedata\config\creatures

Open file: Actors.ltx

Find lines:
max_item_mass	= 300 
max_walk_weight	= 300 

and apply the same number as with max_weight.



======= Vehicles =======

Bring up the console (press`)

Then type: bind turn_engine kw

(where w is the keyboard key you'd like to use).

With the Use jey you can go into the vehicle

With [W] you start the engine.



======= Skins =======

If you don't like Weapon skins, just go to: ...\gamedata\textures\wpn

and delete accordingly.



======= Weapon Reliability =======


1. Go to: gamedata\config\weapons

2. Open any weapon file with Notepad

3. Find parameter: misfire_probability = 0.0000

4. Change back to original figure (see list below)

Original misfire data:

abakan		= 0.0050
ak74		= 0.0030
ak74		= 0.0030
beretta		= 0.0050
binoc		= 0.0001
bm16		= 0.0030
colt911		= 0.0030
desert eagle	= 0.0030
fn2000		= 0.0050
fort		= 0.0030
g36		= 0.0030
gauss		= 0.0001
groza		= 0.0030
hpsa		= 0.0050
knife		= 0.0000
l85		= 0.0030
lr300		= 0.0030
mounted		= 0.0001
mp5		= 0.0030
pb		= 0.0050
pm		= 0.0030
rg6		= 0.0030	
rg7		= 0.0001
sig220		= 0.0050
sig550		= 0.0030
spas12		= 0.0050
svd		= 0.0050
svu		= 0.0050
toz		= 0.0050
ups		= 0.0050
val		= 0.0030
vintorez	= 0.0050
walther		= 0.0050
wincheaster1300	= 0.0050



======= Armour Degrading =======

1. Go to: gamedata\config\misc

2. Open file 'outfit' (for normal armours) or 'unique_items' (for unique armours) with Notepad

3. Find parameters:

[sect_novice_outfit_immunities]
burn_immunity			= 0 ;0.xxx
strike_immunity			= 0 ;0.xxx
shock_immunity			= 0 ;0.xxx
wound_immunity			= 0 ;0.xxx
radiation_immunity		= 0.00
telepatic_immunity		= 0.00
chemical_burn_immunity		= 0 ;0.xxx
explosion_immunity		= 0 ;0.xxx
fire_wound_immunity		= 0 ;0.xxx

and change the zeros to whatever values follow the ';'



======= Dispersion =======

1) fire_dispersion_base

This is the weapon's bullet spread. Can be found at:

...gamedata\config\weapons\**name of weapon**

and

...gamedata\config\misc\unique_items

Example: fire_dispersion_base = 0.20 (lower is better, 0.0 = 100% accurate)



I have only reduced the dispersion of 3 weapons. Below are their -original- figures:

FN F2000 	(config\weapons\w_fn2000) 	= 0.20
Gauss Rifle 	(config\weaponsw_gauss)		= 0.01
Groza 5.45 	(config\misc\unique_items)	= 0.18

And I have increased the dispersion of 1. Below is its -original- figure:

Silenced Mp5 (config\misc\unique_items)	= 0.15




2) PDM_disp_base 

This is the added spread because of your movement. Can be found at:

...gamedata\config\weapons\**name of weapon**

Example: PDM_disp_base 	= 2.0 (lower is better)

Original value was 1.0 (for almost all weapons).



======= Other Mods =======

The best way to do that is for you to download that mod, see the files it has and try to remove them from my mod. I say 'try' because you should only do that after you have read the ReadMe of that mod and you can be certain that they don't use common files which I merged. Otherwise the mod will crash.




##################################
---------- Bugs, Issues ----------
##################################

1. Saved games will not necessarily work. The changes in some versions simply require a new game to be started.

2. There is an issue with the game (not the mod). You have to have Antialiasing all the way to the left (off) otherwise the crosshair disappears.

3. If you have too many things for the trader and your items turn red, quicksave, quickload and you can trade again. Unfortunately, this is one of the disadvantages of making the traders offer so many things.




###############################
---------- Copyright ----------
###############################

1) You may modify this mod.

2) You may distribute it.

3) You may NOT include it into your mod unless you receive my explicit permission.

4) If you have included it in your mod, then you HAVE to credit me & the respective modders (see credits).

5) You may NOT charge money for it (apart from --minimum-- shipping & format costs (e.g. CD sent through post). Any overcharging for posting will be be considered as an attempt to make a profit out of the mod.

6) 'Handling' or 'packaging' charges will be considered as an attempt to make a profit out of the mod.

Failure to comply with (3), (4), (5) and (6) will result in a request to the hosting website that you be banned (and the mod be taken down) and/or to legal action against you and/or the website, should either have engaged in a profit making activity.




#############################
---------- Contact ----------
#############################

Faiakes

faiakes@hotmail.co.uk

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Faiakes


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Registered 3rd September 2004

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