Fatraps FPS Fun Pack LEAN and MEAN

This "FPS Fun Pack" aims to make playing S.T.A.L.K.E.R. a more enjoyable and smoother experience. I think the authors words say it best. [q...


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This "FPS Fun Pack" aims to make playing S.T.A.L.K.E.R. a more enjoyable and smoother experience. I think the authors words say it best.

This mod was made for the people that tried the game and didn't like it. A lot of people have started playing S.T.A.L.K.E.R. and got very discouraged... sometimes enough to quit playing the game outright. This mod is meant to take out some of the things that I thought were a pain...and to make the game more enjoyable and smoother running. Any mod could be considered a cheat....it really depends on how you use it. This game is not a true FPS type game...this mod tends to make it seem more like a FPS than it really is, and still try to maintain the spirit of the game. This mod was designed for the less experienced gamers...but even more "hardcore" gamers might get a kick out of it!

This mod is a variant of the original FPS Fun Pack. It will have a somewhat higher difficulty level than the original. You will have to think about food, ammo, and health items now as they are very scarce!

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FatRaps FPS Fun Pack LEAN AND MEAN  for 1.0004 Patch Only!  

by  J. Rogers    ([email protected])


This mod was made for the 1.0004 Patch and it will require
starting a new game!

This mod is a variant of the original FPS Fun Pack. It will have a 
somewhat higher difficulty level than the original. You will have to
think about food, ammo, and health items now as they are very scarce!
Life in the Zone has taken a turn for the worse. Gone are the days of 
fully stocked shelves at your local trader. Everyone is feeling the 
pinch... the bodies you search are almost dead broke. The rewards and 
stashes are barely enough to get you by. Ammo and health supplies are 
hard to come by. You may have to set your favorite weapons aside while 
you build up ammo reserves for them. Food is almost non-existant...... 
you will have to hunt down mutants for your food! You have to plan your 
missions carefully or you could easily run out of supplies.

REMEMBER  this game is pretty buggy to begin with and even though 
this mod fixes a lot of those bugs the developers missed in the latest 
patch, I am sure there are some more lurking about. Even with this mod, 
it is a good idea to make periodic "saves".

Many, many thanks to all the S.T.A.L.K.E.R modders out there...
your work is truly appreciated!  I would like to give credit to 
the following modders:

	Sergeant Kelly

And, last but not least, all the members of the different forums 
who have posted ideas, suggestions, fixes and frustrations. Your 
thoughts have been a tremendous help!

I used Save's CarryMod3,  onionradish's ShowReward Mod, Hectrol's 
Stalker Mini Mod 0.5 and bardak's stk10004 bug fix attempt in this 
pack, and I used ideas or concepts from mods such as ABC Mod, 
Basix Mod, olmod, AMK Mod and many others. If I have failed
to mention you or your mod, I sincerely apologize. You all did 
some tremendous work!


Note!  To use this mod you must edit the file "fsgame.ltx" in 
your installation folder...
for instance  C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl 

	Change the second line from:
	$game_data$ = false|	true|   

	$game_data$ = true|  	true|

Then, extract the files in the mod pack to a temporary folder and 
then copy the folder "gamedata" to the S.T.A.L.K.E.R. folder. This 
will prevent accidentally over-writing files by extracting directly 
to the game directory.

This mod pack modifies many files and will require starting a new game. 
Also, it probably will not work with other mods unless you merge 
the files  very carefully!!
If you try to over-write the files, your game will probably crash.


Modified 4 unique weapons and 2 armors.  

	"FatRapper" - A modified VLA Special Assault Rifle 
	that you can attach a SUSAT scope to that has true 
	sniper scope magnification. Accuracy, reliability,
	and durability all increased. Power level of existing 
	sniper rifles in the Zone. Magazine capacity increased 
	to 30 rounds.

	"FatRap Snork Sweeper" - A modified Viper submachinegun 
	that you can carry in your pistol slot. Rechambered to 
	fire all 12 ga. shotgun ammunition. Full choke barrel 
	narrows buckshot dispersion. Never run from a mutant again!

	"FatRap Kruzer S14" - A modified Tunder S14 that is 
	rechambered to fire all 5.56 ammunition. Will also fire 
	both VOG and M209 grenades. Magazine capacity increased 
	to 30 rounds and power level slightly increased.

	"FatRap Kommander" - A fully automatic silenced Colt 1911 
	that has been rechambered to fire all 9X18 and 9X19 ammunition. 
	Magazine capacity 25 rounds. Power increased to .45 ACP +P+ 
	power level. Very high rate of fire with minimal recoil due 
	to special porting in the barrel. Very accurate!  
	Ideal weapon to start with. 
	"FatRap  Zoner" - A modified Protection  suit that is suitable 
	for all areas of the Zone. Tired of those numerous trips to the 
	traders? This suit enables you to carry an additional 450 kilos! 
	It offers protection levels on par with the Military/Ecologist/
	Scientific suits that currently exist in tne Zone. With the 
	proper artifacts in your belt, this suit is ideal for STALKERS!	
	This suit is equipped with the better night vision.			
	"FatRap Grunt" - A modified Stalker suit that allows you to 
	transport an additional 600 kilos. It has a lower protection level 
	than the standard Stalker suit resulting in a lower cost.  
	A true workhorse, and very inexpensive.

Basic carry weight increased to 150 kilos....(175 max.)
	(Helps reduce the task of multiple trips to the traders. To carry 
	even more use the special armors!)

Explosives can now be carried.
	(Very useful in tasks such as "Kill the STALKER" or 
	"Destroy the Duty Squad") 

Belt slots increased from 5 to 7 slots.
	(Adds more flexability in artifact selection)

Corpse stay time reduced from 36 hrs to 3 hrs. for humans and .5 hr 
	for mutants. (Reduces game clutter, stuttering, and load times.)

Mutants are your main food source. The body parts they had before 
	have been replaced with food items. The body parts will now 
	appear in stashes so you can still complete the "Find the mutant
	part"  type quests.

Inventory of traders reduced to a minimum. Food items are no longer 
	for sale at the traders.

Traders will offer different prices for both buying and selling.
	(HINT! Yantar trader pays premium prices because he is in a 
	location that is more remote than the other traders.)
Freedom trader (Skinflint) has unlimited buying power like the other traders.
	(You will learn how he got his name when you see his prices!)

You can trade more items with other STALKERS.
	(You can PROPERLY equip all your comrades!) 

Tasks have less rewards than previously. Just the bare essentials are
	given for task rewards and for treasure locations.

Task time limit extended to 5 days.
	(Allows you to organize your jobs and enjoy the game instead of 
	running back and forth through the levels just to meet a deadline!)

Fixed the faulty task in Yantar...Where the request was for a mutant boars 
	leg, but the true target was a pseudodog tail!!

Box size of some ammunition lowered to limit inventory, and 12 ga. 
	buckshot pellet count increased from 10 pellets to 15 pellets.
"Terrible Reputation" bug fixed!
	(Reputation will not toggle from "Excellent" to "Terrible" as easily.)

Dialog will show the reward when you ask for a job.
	(Nice to know if a job is worth the effort.)

Flashlight has been modified to give better vision range with less glare. 

Some artifacts have been tweaked a little...for instance, "Moonlight" 
	has had the negative electrical shock aspect removed. (HINT!) 
	You really want to find or earn the artifacts  "Pellicle" and 
	"Moonlight" !!!) 

Crows are now shoot-able...this is just a feature to let you improve your 
	"snap-shooting" abilities! This is a little buggy...
	sometimes the crows will fall to earth and sometimes they stay 
	airborne and pirouette! 

The jumping ability has been enhanced...you can now jump further and higher.

Certain NPC's have different starting weapons. For instance Fox will now 
	have a Snork Sweeper instead of a sawn-off shotgun and Wolf has a 

Wide screen patch incorporated in this mod.

NPC's are more resistant to dying in fires. 

The weapon you are given by Wolf at the beginning of the game has been 
	changed from a PB to a FatRap Kommander. 

Added Hectrol's wonderful texture mod. It "freshens" up the game for
	those who have played it as much as I have! If for some reason
	you do not want to use it, simply delete the ACT folder that resides
	in the gamedata/textures directory. It might cause decreased
	performance in some computer systems that are memory challenged.         
	I also used a new texture for the mp5 that I believe was made
	by FacTor-X and Mattressi. I hope I have the credits correct!

Known bugs:
	1.   After you complete the task of getting the information from 
	Mole about Streloks stash, the game will crash if you come back 
	to him at a later time and re-engage in the same dialog with him.  
	Just go about your business and ignore him if he starts a repeat 
	dialog with you. (After I complete the task with Mole, I usually go
	back and wipe out the newly arrived task force and scrounge all the 
	carnage! If I take too long, this triggers Mole to repeat his dialog.)

	2.  Not really a bug, just a side-effect of the faster corpse-removal
	time....If you save a game when dead bodies are present and then you 
	re-load the save, those dead bodies will be gone unless they are a 
	"perma-corpse" or if they contain PDA info such as stash locations, 
	etc.  So, I suggest you raid all the bodies before you save the game 
	and reload. Or, if you want to get rid of the clutter, just save 
	and reload!

Helpful Hints!
	I don't want to create a spoiler here, but I would suggest that 
	when you first start the game, avoid meeting with Wolf's people 
	for a while. Instead, do the "other" jobs he offers you
	(such as eliminate the boars lair) and explore as much as possible 
	without leaving the Cordon map. You can pick up enough artifacts, 
	supplies and armor to go back to the trader and buy better equipment. 
	Now, you are ready to take on the bandit camp and if you do all the 
	tasks for Wolf, Nimble, and the trader....you should get rewarded 
	with enough goodies to get you through the first 1/3 of the game. 
	You will want to buy the sniper rifle and the SUSAT scope and the 
	"Grunt" armor as soon as you can....I would suggest that you do 
	this before going to do the tasks with Mole. 
	About artifacts....the most useful combination of artifacts to carry 
	in your belt would be 3 Moonlights, 2 Pellicles, and 2 Crystals.  It 
	pays to carry an extra Moonlight with you if you get an extremely 
	heavy load and you need to sprint a long distance.  A Night Star can 
	replace one of the Crystals. So be cautious about trading these 
	artifacts off or giving them up for a task. In my opinion, with the 
	exceptions of Battery, Spring, and Mama's Beads, the rest of the 
	artifacts are just trading fodder.

	Plan your missions carefully.... Cordon is your main source of food.
	You need to stockpile it in order to have enough for the later
	game levels! Also, because the mutant parts have been replaced by food 
	items, you will now find mutant parts in stashes. Save these and don't
	trade them off because you will need these items for jobs that the
	various traders will give you!

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