float32_4247_036a_release.zip —
A very interesting mod that you should probably check out. Makes Stalker look much, much prettier: "This mod adds full vector calculations, better bump-mapping, real specular effects, all while improving the frame rate by 20 percent or more."
PLEASE NOTE THAT CURRENT NON-FLOAT32 MOD USERS SHOULD COPY THEIR ORIGINAL USER.LTX TO A DIFFERENT FOLDER FOR SECURITY PURPOSES! THERE IS A FILE THAT OPTIMIZES THE GAME TO USE THE CUSTOM SHADERS THAT COME WITH THE MOD!
////////////////////////////////////////////////////////////////////////////////////// // READ THIS FIRST! DO NOT SCAN, HALF ASS READ OR SKIP OVER IT! // These are the short instructions you should follow to // ensure you dont hose your game. Take 3 minutes and enjoy! // // NOTICE: The code included within these files is NOT the property // of Nivenhbro or the user of the handle "Nivenhbro". The code which // I have included within these files will be considered opensource // until otherwise specified by GSC Gameworld or THQ due to the raw // nature of the source code within. So, take the consideration to // give credit where credit is due and not steal the intellectual // property of GSC or THQ so that I can continue my projects for // the good of the gaming community. I will immediately discontinue // developement of this project when and if I recieve legal notice from // THQ or GSC. Be courteous so this doesn't happen! // // Always give credit where it is due! // // Thank you! ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// // // FLOAT32 Alpha builds. // // Project starting Apr. 1st 2007. // // Code modification and recoding done by Nivenhbro a.k.a jjwalker. // ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// To get started! 1) If you have the gamedata files unpacked into the stalker directory, then you need to back them up in the case you need to remove these shaders. 2)Unpack the contents of this zip archive to the root directory for stalker! For example... C:\program files\THQ\STALKER\.... The file structure within this zip file MUST be kept intact or it will not work, period. 3) You may need to change your FSGAME.LTX file. the second line that says something about gamedata location, change the false there to true if they aren't both true. You'll understand once you see it. 4)I can be reached via IRC on the arstechnica irc server "irc.arstechnica.com". Join channel #arsificial and look for me, my name there is jjwalker. If i sent this to you via email, then you can email me also or of course contact me via the ars technica forums. 5)Glitches, bugs, flickers, hiccups and anything that seems odd or out of the ordinary is not stupid. please let me know anything and everything in which may concern you or impede playability. 6)IMPORTANT!! The source code files contained within have some comments made by me, but not all changes have been documented. Any comments made explicitly by myself are preceded by an exclamation point "!". Вы для помощи и поддержите! Вы будете большой помощью к общине разыгрыша! ////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////
There are no comments yet. Be the first!