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This mod is very very interesting. In fact, it's so interesting, it's best explained with the following:
This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money.
The skill training system is pretty cool, and adds a unique taste. The Freestate Mod isn't for everyone, but it certainly is very groovy and has it's perks (depending on what style of gameplay you enjoy). :p
Freestate Mod 1.0 Author: Proton (AKA Doug Wolanick) Teseted on: STALKER 1.0001 Overview -------- This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money. Installation ------------ Unzip to C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl, overwrite fsgame.ltx and play! Uninstall --------- Simply delete the following folder: C:\Program Files\THQ\S.T.A.L.K.E.R.\gamedata Note: Savegames you create when playing the mod will likely not work after uninstalling it. =================================== 1.0 Changelog =================================== Changes ------------------- - All stashes start out populated with treasure (Game re-start required for this feature) - Higher percentage of profitable artifacts in stashes - Stashes do not display on the map so you actually have to search for them - Dropped enemy weapons have between 25%-40% condition (discouraging use) - Enemies drop 50% less ammo (encouraging you to buy ammo) - Traders sell all weapons, ammo & armor all the time - Based on Trader Mod v1.1 - Prices balanced, traders may sell/buy at different prices - No time limits on side quests - Monetary reward for side quest is displayed when talking to a mission agent - Monetary reward doubled for all quests. A few have special 10x reward bonus. - Ability to repair weapons and armor - Based on Sid's Repair Shop mod v.1 (Thanks to: Kyodan, MoDD, Shebuka, and NoSf3rAtU) My Changes: - Repair costs are now proportional to damage of equipment (no longer strictly half the price) - The trader tells you the prices of each option before you buy - All 3 traders and Screw (The repair guy in freedom base) can do repairs (at various profit margins) - The equipment repair question appears in the first dialog section instead of under a sub-section - Artifacts have no effect on you at all when you attach them to your belt, they are only for profit - Skills are available to be trained at the freedom and duty base - There are 5 skills, each with 5 levels. They get increasingly more expensive to learn - Custom skill icons per skill per level - Thanks to niphty for his forum thread on how to change effect values correctly - All armor protective effects reduced by 50% to make skills required for effective protection (If you want full protection you need the best armor and fully upgraded skills) - All special edition versions of the armor have double capacity and the good nightvision (but cost 25% more) - Tourist armor has 400 capacity with 100 overflow ability, but offers zero protection (weapon salvager anyone?) (NOTE: It will only display max 150, but you can carry more) - Skill effects per level shown in skill desription when purchasing - You can walk to the bar without having the suitcase - Less rain during the day, more sunlight ===== Notes ===== - You need to start a new game for the stashes to populate. - Made to be played on Master difficulty - I recommend you head to the duty or freedom base ASAP to buy some skills, you don't need to do storyline missions to get to the bar ============ Future Plans ============ - Balance the economy as best a central planner can (which doesn't promise much) - Check if I can localize a total/remaining artifact count to the area you are currently in - Secret 1 - Another way of making money (Likely requires SDK)
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