This file is currently missing from GameFront!
Do you have this file? We encourage you to re-upload this file for the benefit of the community.
Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.
The freestatev1.0.zip file you have requested: S.T.A.L.K.E.R.: Shadow of Chernobyl / Singleplayer / Freestate Mod - 1.38MB is not available. Perhaps try browsing all files for the game S.T.A.L.K.E.R.: Shadow of Chernobyl and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
This mod is very very interesting. In fact, it's so interesting, it's best explained with the following:
This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money.
The skill training system is pretty cool, and adds a unique taste. The Freestate Mod isn't for everyone, but it certainly is very groovy and has it's perks (depending on what style of gameplay you enjoy). :p
Freestate Mod 1.0 Author: Proton (AKA Doug Wolanick) Teseted on: STALKER 1.0001 Overview -------- This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money. Installation ------------ Unzip to C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl, overwrite fsgame.ltx and play! Uninstall --------- Simply delete the following folder: C:\Program Files\THQ\S.T.A.L.K.E.R.\gamedata Note: Savegames you create when playing the mod will likely not work after uninstalling it. =================================== 1.0 Changelog =================================== Changes ------------------- - All stashes start out populated with treasure (Game re-start required for this feature) - Higher percentage of profitable artifacts in stashes - Stashes do not display on the map so you actually have to search for them - Dropped enemy weapons have between 25%-40% condition (discouraging use) - Enemies drop 50% less ammo (encouraging you to buy ammo) - Traders sell all weapons, ammo & armor all the time - Based on Trader Mod v1.1 - Prices balanced, traders may sell/buy at different prices - No time limits on side quests - Monetary reward for side quest is displayed when talking to a mission agent - Monetary reward doubled for all quests. A few have special 10x reward bonus. - Ability to repair weapons and armor - Based on Sid's Repair Shop mod v.1 (Thanks to: Kyodan, MoDD, Shebuka, and NoSf3rAtU) My Changes: - Repair costs are now proportional to damage of equipment (no longer strictly half the price) - The trader tells you the prices of each option before you buy - All 3 traders and Screw (The repair guy in freedom base) can do repairs (at various profit margins) - The equipment repair question appears in the first dialog section instead of under a sub-section - Artifacts have no effect on you at all when you attach them to your belt, they are only for profit - Skills are available to be trained at the freedom and duty base - There are 5 skills, each with 5 levels. They get increasingly more expensive to learn - Custom skill icons per skill per level - Thanks to niphty for his forum thread on how to change effect values correctly - All armor protective effects reduced by 50% to make skills required for effective protection (If you want full protection you need the best armor and fully upgraded skills) - All special edition versions of the armor have double capacity and the good nightvision (but cost 25% more) - Tourist armor has 400 capacity with 100 overflow ability, but offers zero protection (weapon salvager anyone?) (NOTE: It will only display max 150, but you can carry more) - Skill effects per level shown in skill desription when purchasing - You can walk to the bar without having the suitcase - Less rain during the day, more sunlight ===== Notes ===== - You need to start a new game for the stashes to populate. - Made to be played on Master difficulty - I recommend you head to the duty or freedom base ASAP to buy some skills, you don't need to do storyline missions to get to the bar ============ Future Plans ============ - Balance the economy as best a central planner can (which doesn't promise much) - Check if I can localize a total/remaining artifact count to the area you are currently in - Secret 1 - Another way of making money (Likely requires SDK)
There are no comments yet. Be the first!