Freestate Mod

Another update to the popular FreeState Mod. This mod changes the trading in the game, rewords the artifact system with a skill based sys...

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File Description

Another update to the popular FreeState Mod.

This mod changes the trading in the game, rewords the artifact system with a skill based system, and adds in repairable weapons.

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Freestate Mod 1.3
Author: Proton (AKA Doug Wolanick)
Teseted on: STALKER 1.0001


Overview
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This mod aims to reward non-linear exploration in the search of profit. Weapons, ammo & armor are primarily acquired by purchasing them since enemies drop poor condition weapons. The artifact system has been replaced with a skill training system based on money. You can buy 6 skills: Endurance, Bullet Resistance, Health Regernaration, Anomoly Resistance, & Hunter. Each skill has 5 available levels. Weapons and armor can be repaired by the traders (and Screw).

Übersicht
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Diese Modifikation bewirkt eine nicht lineare Erkundung der Zone beim Versuch Profit zu machen.
Waffen, Munition & Armor werden hauptsächlich durch ihrem Kauf erworben, weil Gegner nur schelcht erhaltene Waffen fallen lassen.
Das Artefakten system wurde durch ein Fähigkeiten Baum ersetzt, worin man sich mit Geld Fähigkeiten kaufen muss. Es stehen 6 Fähigkeiten zur Auswahl: Hunter, Ausdauer,Resistenz gegen Kugeln, Lebenregeneration und Resistenz gegen Anomalien.
Jede Fähigkeit ist bis zu 5 mal ausbaubar. Waffen und Rüstung können durch die Händler repariert werden.

Résumé
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Ce mod a pour but de récompenser l'exploration non-linéaire à la recherche de profit. Les armes, munitions et armures devront principalement être achetées car les armes récupérées sur les ennemies sont en mauvais état. Le système d'artefact a été remplacé par un système de compétences que l'on achète. Vous pouvez acheter 6 compétences: Hunter, Endurance, Résistance aux balles, Santé et Résistance aux anomalies. Chaque compétence a 5 niveaux. Les armes et armures peuvent être réparées par les différents commerçants (et Screw).


Installation
------------
NOTE: You need to uninstall any previous versions of this mod before installing this one.

Step 1:
Unzip to C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\

Step 2:
Open the following file in notepad:
C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\fsgame.ltx

On the 2nd line replace the first 'false' with a 'true'. It should look like:
$game_data$ = true| true| $fs_root$| gamedata\

Uninstall
---------
Simply delete the following folder:
C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata


===================================
1.3 Changelog
===================================
- Added support for German & French
 - German Translation by: Arakash
 - French Translation by: kme
- Stuttering fixed
- All stashes contain only 1 random artifact (valued from 1,000 to 10,000), nothing else (to reduce stuttering)
- Fanatic is now a skill trainer too (The guy who replaces Wolf at the start base)
- Friendly and neutral NPCs have a 1/20 chance of selling you unique armor upgrades (at really good prices)
- NPCs will not drop their unique armor if you kill them
- Fixed incorrect icons for health 4 & 5
- Modified weapon prices to create a progression
- All traders now sell all weapons (except unique ones)
- Weapons sell for 50% of their retail value
- Ammo & artifacts weigh half as much
- Changed all $ to RU
- Fixed install directions
- Incorporated STALKER Real Gun Names Mod (English) 0.3. Thanks Kyodan!
- Balanced armor prices & effects a bit more
- Increased skill upgrade costs to make level 5 harder to attain
- Your current available money is shown on the skill training & repair screens
- Some of the suitcase boxes that you break contain artifacts now
- The breakable wooden crates contain low value artifacts

- NEW FEATURE: Purchase Stash Locations
- Nimble, the snitch in the bar & the mechanic at freedom base will sell you the locations of unique weapons for 50,000 RU
- When you purchase this location, a random unique weapon will be placed in the indicated stash
- Unique weapons range in value from 2,500 RU to 300,000 RU

- NEW SKILL: Hunter
- When you start the game you will not find any animal parts, as you upgrade this skill you will start finding them more often
- There are 5 levels with a progression of: 5% 10% 20% 40% 80%
- This skill does not get attached to your belt. It does not display anywhere either at this point.
- Animal parts are only dropped when you are the killer. So if a boar kills a dog, there is zero chance of a tail.
- Increased the payout for 'Find an animal part' missions
- Animal parts are now worth much more (happy hunting)

===================================
1.2 Changelog
===================================
- Fixed stashes not populating bug
- Moved skill icons for easier integration with other mods
- Fixed Anomoly resistance skill to now include explosion resistance

===================================
1.1 Changelog
===================================
- On game start, all stashes are populated with random items (restart required)
- 3 Skill Trainers now ( Wolf at start, Arena Manager at Duty, Cook at Freedom )
- Cook's training dialog is now available immediately

- Incorporated EMPORIKON Mod v1.1
- Author: Athanasios
- What makes this mod different from other mods is that it is an effort to give each trader a theme.
- http://stalker.filefront.com/file/Emporikon_Mod;78048
- Weapon price adjustments moved to base cost for repair to reflect same changes

- Only the Scientist trader sells the Salvager suit (high capacity & low defense)
- Salvager suit has capacity 100 with 200 overflow. You can overload it but will run out of energy fast. Salvager suit still has zero protection.
- Unique suits only cary 50% more (instead of 100%)

- Weapons jamming probability 10x less likely
- Weapons degrade 2x faster
- Weapons with low condition have bad accuracy but don't jam as often
- This should cause expensive weapons to be a real investment over time

- Seperated skill training text into seperate file for easier translation
- Seperated repair training text into seperate file for easier translation
- Next version will hopefully have support for multiple languages
- All repair characters charge the same rate
- Corrected spelling errors

- Radiation, bullet & anomaly resistance skills effect reduced by half (max 32 instead of 50)
- Endurance skill bonuses increased
- Skill items have zero weight
- Skill items describe the effects of each level in the description

===================================
1.0 Changelog
===================================

Changes
-------------------
- All stashes start out populated with treasure (Game re-start required for this feature)
- Higher percentage of profitable artifacts in stashes
- Stashes do not display on the map so you actually have to search for them

- Dropped enemy weapons have between 25%-40% condition (discouraging use)
- Enemies drop 50% less ammo (encouraging you to buy ammo)

- Traders sell all weapons, ammo & armor all the time
- Based on Trader Mod v1.1
- Prices balanced, traders may sell/buy at different prices

- No time limits on side quests
- Monetary reward for side quest is displayed when talking to a mission agent
- Monetary reward doubled for all quests. A few have special 10x reward bonus.

- Ability to repair weapons and armor
- Based on Sid's Repair Shop mod v.1 (Thanks to: Kyodan, MoDD, Shebuka, and NoSf3rAtU)
My Changes:
- Repair costs are now proportional to damage of equipment (no longer strictly half the price)
- The trader tells you the prices of each option before you buy
- All 3 traders and Screw (The repair guy in freedom base) can do repairs (at various profit margins)
- The equipment repair question appears in the first dialog section instead of under a sub-section

- Artifacts have no effect on you at all when you attach them to your belt, they are only for profit
- Skills are available to be trained at the freedom and duty base
- There are 5 skills, each with 5 levels. They get increasingly more expensive to learn
- Custom skill icons per skill per level

- All armor protective effects reduced by 50% to make skills required for effective protection (If you want full protection you need the best armor and fully upgraded skills)
- All special edition versions of the armor have double capacity and the good nightvision (but cost 25% more)
- Tourist armor has 400 capacity with 100 overflow ability, but offers zero protection (weapon salvager anyone?) (NOTE: It will only display max 150, but you can carry more)
- Skill effects per level shown in skill desription when purchasing

- You can walk to the bar without having the suitcase
- Less rain during the day, more sunlight


=====
Notes
=====
- You need to start a new game for all features of this mod to activate
- Made to be played on Master difficulty

=============
Copyright
=============
- Feel free to use any part of this mod in your own mods
- Credit for me (Proton) is appreciated but not required

Mods incorporated into this one:
- Sid's Repair Shop mod v.1 (Thanks to: Kyodan, MoDD, Shebuka, and NoSf3rAtU)
- STALKER Real Gun Names Mod (English) 0.3 (Thanks Kyodan!)

Special Thanks:
- Arakash for German translation
- kme for French translation
- Chao7 for coding help

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Protonz


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Registered 15th April 2007

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