Helios (Spawn Menu) Mod

See attached file.

What's New?:

-BRAAAINZ... -Added Psy-Dog, along with all cut-out mutants. -Changed layout of keys. -Added four m...

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File Description

See attached file.

What's New?:

-BRAAAINZ... -Added Psy-Dog, along with all cut-out mutants. -Changed layout of keys. -Added four more Bloodsucker profiles I missed before. -Added missing flash drives. (Thanks WeenFan!)

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Download 'helios_spawn_menu_mod_1.1.rar' (26.6MB)

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Helios (Spawn Menu) Mod 1.1
By: Helios (helios-50@hotmail.com)

What's New?:

-BRAAAINZ...
-Added Psy-Dog, along with all cut-out mutants.
-Changed layout of keys.
-Added four more Bloodsucker profiles I missed before.
-Added missing flash drives. (Thanks WeenFan!)

Compatibility of Mod: 

-Works with any game version of Clear Sky + Other modifications.
-NO new game required, works with any saved game.

What is it? Helios Mod is a collection of three small scripts for spawning artifacts, armour, weapons, ammo, quest items, monsters, and stalkers. Everything else is ONLY for the cut-out monsters. If you don't want them, just delete everything except "helios.ltx","bind_faction.ltx", and "ui_main_menu.ltx". Remember to change key bindings if you do this!

How does it work? Helios Mod is enabled through the main menu (not to interfere with ANY in-game key bindings) using specific key bindings in order to spawn either items or an NPC. If items are spawned, they will go directly inside Scar's inventory. If a monster/stalker is spawned, it will spawn near Scar after the main menu is closed.

Instructions: 

1) After downloading the mod, place the gamedata folder inside Clear Sky's main directory. Usually it is C:Program FilesGSC World PublishingClear Sky.

2) Run Clear Sky.

3) Either start a new game or load a saved game.

4) Press ESC while in-game.

5) After the main menu is brought up, press the following keys to spawn something. NOTE: You can press different keys any number of times to spawn either a lot of items or a group of monsters/stalkers.

6) Press "Return to Game".

7) That's it! Either items have been spawned in your inventory or an NPC is near you.

Known Bug: Only press the binded keys after you load or start a new game. Unless you like crashes...
		      
Key Bindings: 

Because I have yet to finalize a separate menu for spawning, each key has to be memorized for now. Remember:

Numbers 1-0 = Items.
First row of keyboard or keys Q-Y = Humanoid mutants.
Second row of keyboard or keys A-L = Stalkers.
Third row of keyboard or keys Z-N = Domestic mutants.

NOTE: If you are not using a QWERTY keyboard, or simply not happy with the key bindings, they can be changed in "helios.ltx" using Notepad. The script is pretty straight-forward so I won't go into any details.

Pressing a key will result in the following:

Numbers:    

1 = All artifacts + detectors, including the Compass artifact.
2 = All armors.
3 = All weapons.
4 = Pistol ammo: 50*9x18 pmm, 50*9x18 fmj, 50*11.43x23 hydro, 50*11.43x23 fmj. I also included the machine-gun ammo (100*PKM) here to save space.
5 = Shotgun ammo: 25*12x70 buck, 25*12x76 dart, 25*12x76 zhekan. Also here is 75*9x19 pbp, 75*9x19 fmj.
6 = Assault rifle ammo: 75*5.45x39 ap, 75*5.45x39 fmj, 75*5.56x45 ss190, 75*5.56x45 ap, 75*9x39 ap, 75*9x39 pab9.
7 = Sniper ammo: 25*7.62x54 7h14, 25*7.62x54 7h1, 25*7.62x54 ap. Also here are 25 Gauss rounds.
8 = Grenades: 5*rgd5, 5*f1, 5*gd-05(SMOKESCREEN! YAY!). Also here are 5*og-7b, 5*vog-25p, 5*vog-25, 5*m209 grenades.
9 = Medical and food supplies: 10 x bandages, 2 x regular medkits, 2 x scientific medkits, 2 x army medkits, 5 x antirad, 1 x bread, 1 x sausage, 1 x canned food, 2 x vodka, 5 x energy drinks.
0 = Misc. and quest items: This category is experimental simply because I included everything here that I couldn't fit into other categories. Everything from a harmonica to monster parts is included here, so try it out for yourself. I included quest items but somehow they aren't working for me. Give it a try and tell me if it works. :/
	
NOTE: I tried to balance the ammo in relatively small quantities. If you are not happy with this, change "helios.ltx" using Notepad. This goes for other items as well.

First Row:  

Q = Snork.
W = Bloodsucker.
E = Pseudo-Giant.
R = Chimera.
T = Burer.
Y = Controller.
U = Zombie.
I = Fracture.
O = Telekinetic Poltergeist.
P = Fire Poltergeist.

Second Row: 

A = Clear Sky.
S = Stalkers.
D = Duty.
F = Freedom.
G = Mercenaries.
H = Renegades.
J = Bandits.
K = Military.
L = Monolith.

First Row:  

Z = Blind Dog.
X = Pseudo-Dog.
C = Psy-Dog.
V = Flesh.
B = Boar.
N = Rat.
M = Cat.

Regarding Other Mods: 

I choose to make Helios Mod separate from any modification for the sake of realism and in order for the player to customize the game as they see fit. If you want to add more to your gaming experience, I recommend these mods:

1) Weight Mod.
2) God or high jumper mod.
3) Enable Scar to fire in stalker camps. Commonly done through "sr_no_weapon.ltx".
4) Trader Mod.
5) AI Improvement.

Just remember to correctly add the scripts into the gamedata folder, since they can rewrite themselves.

Current Progress:

-Working on a seperate spawn menu and better spawning.
-Rebalancing ONLY cut-out mutants.
-Friendly monsters?
-Spawning squads for Faction Wars.
		 
Removal: Simply remove the downloaded scripts in the gamedata folder.

Ask me before use in other modifications.

Have fun, and don't forget to leave feedback at the official GSC Forums in the Mod Discussion section!

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Helios250


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Registered 15th October 2008

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