Horror Mod

Another great edition of the hugely popular Horror Mod. The aim of this mod is to make the game scarier and more frightening. - \...

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Another great edition of the hugely popular Horror Mod. The aim of this mod is to make the game scarier and more frightening.

- 'Scarier' landscape (see screenshots) - Yantar now has 24 hours of weather instead of the default 1 - Added 'Acid' rain, more frequent in yantar* - Gave the mutant zombie hand a description and set its price at 200 - Zombies now have the proper icon instead of a boar - Wolf gives you better weapons (overpowering atm) - Changed the location of the Zombie group and controllers** - Toned down the number of newly spawned mutants*** - Tweaked the game_relations file (need feedback on this)

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Horror Mod 0.3

Installation:

Unzip everything into your gamedata folder inside your stalker directory. The Rar file is setup in the same way that yours should be.

If you have not used mods before, you will need to find your fsgame.ltx file in the "c:\programfiles\thq\Stalker" directory. Open this file with a text editor like Notepad, and find the following line:

$game_data$ = false| true| $fs_root$| gamedata

Change the false to true, i.e.:

$game_data$ = true| true| $fs_root$| gamedata

It is highly recommended starting a new game or you will not see any of the new spawns in Cordon, new sidequests or the edited "rescue nimble" quest. The first sidequest can be aquired from Sidrovich, ask him "Is there anywhere around here I can get a bit of target practice. The second can be aquired from Wolf, ask him "Whats wrong? you look nervous.". Also incase you dont read on, to activate the edited "rescue Nimble" quest you have to ask Wolf "Is there something you're not telling me?".


Changes in 0.4:
- 'Scarier' landscape (see screenshots)
- Yantar now has 24 hours of weather instead of the default 1
- Added 'Acid' rain, more frequent in yantar*
- Gave the mutant zombie hand a description and set its price at 200
- Zombies now have the proper icon instead of a boar
- Wolf gives you better weapons (overpowering atm)
- Changed the location of the Zombie group and controllers**
- Toned down the number of newly spawned mutants***
- Tweaked the game_relations file (need feedback on this)

There are probably more changes but I cant remember them right now. Here are some screenshots of the new scenery and Yantar at nightime.

The relationship settings have been tweaked so that it is easier to make friends. I made friends with the whole noob village after saving them from a bloodsucker attack

Im thinking of makng the military neutral until you decide to engage them. This way I can add some quests to the military stalkers.

* Acid rain is only decorative for now, hopefully I will be able to make it hurt you.

** The Zombies (not the carpark ones) and controllers now spawn on the other side of the bridge just past where you meet Fox.

*** This was done mainly for balance but also because of some performance issues.



Changes in 0.3:
- added 2 new sidequests, they have no reward yet. These quests spawn more mutants into cordon.
- added more mutant spawns across the first half of cordon, none beyond the bridge yet. These spawns are not optional like the sidequests and do not yet respawn after being killed.


Changes in 0.2:
-edited the first quest to rescue Nimble. After you have spoken to wolf the first time speak with him again and ask "Is there something you're not telling me?"
-changed the dialog of some characters to suit the new quest features better.


Known issues:
-Flickering of the fog everynow and again, not that annoying just something i have to try and fix.
-The Boundry fences and some windows have the tendency to show through the fog, might have to edit the fence texture to fix it.
-I havnt altered Pripyat yet because of the snipers, they kind of become useless in the fog.


Notes:
if you allready have mods installed that edit the file "m_stalker" then please open that file and change these values,

under [stalker_vision_free]
min_view_distance - change its value to 0.3
max_view_distance - change its value to 0.65

under [stalker_vision_danger]
min_view_distance - change its value to 0.5
max_view_distance - change its value to 0.65

and if you dont like the panic feature, change the line,

panic_threshold (i think its threshold, panic_something lol) to 0.0


Thanks go to Proton, Chao7, TREG, MrKlorox and the people who tested the latest version for me :)

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Dancal


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Registered 17th November 2006

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