Moderato Mod

Basic Mod (compilation) - tweaked hit probability&firepower, repair at traders and sleepbag. Respective modders credited in ReadMe.


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Basic Mod (compilation) - tweaked hit probability&firepower, repair at traders and sleepbag. Respective modders credited in ReadMe.

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Download 'moderato_mod_beta_0.92_by_ahilej.rar' (822KB)

Moderato Mod 0.92 Beta Read Me
by Ahilej

requirements; Stalker - Shadow of Chernobyl&1.0004 patch

	Well, this isn't really a Mod, but more like a compilation of my favorite mods, like something essential for Stalker - Shadow of Chernobyl vanilla game, to make gameplay more dense&consistent, not essentialy harder or realistic. This is a game, after all, and at a first place - so I guess this will be a good start for one who (maybe) is playing ShoC for a first time.
	It is basically built around excelent Chuppachup's Normal Accuracy mod, which tweaks the hit probability, both your's and for NPC's, so battles are a little shorter, and closer to what the gunning should be - a few shots, maybe even one, and that's it. It is over.
	Furthermore I just altered weapon's spec's, basically in a damage sense, so there are not utterly weak as in vanilla, they have respectable power (but not as strong as they are in other mods). And thus,in my oppinion, the Moderato Mod will be a good scale to go from vanilla to some other, full-scale mod with new weapons, new monsters, new respawns and so on.
	And I added Repair Mod by Axe, the one with prices shown before repair so player can decide to do it or not. Stalker - Shadow of Chernobyl is very difficult to play without repair availability, running around for new suits and weapons and so.
	Here is, at the end, ABC mini mod - sleeping bag, to solve situations like when player has to wait five, or more hours doing nothing (as example, waiting in Agroprom Sewers for a 23.00 to come and exit to fight for the military documents. Just remember to eat well before sleep and do not wake up dead.
	So, credits are to above mentioned respectable modders, I just do the assembly job.
	The mod is tested in some 30 or so hours gameplay with 1.0004 patch, should work with 1.0005 but I cannot guarantee. Anyway, somewhere on forums or in comments I have readed how to make it, for some other mod. If it is necessary, I guess same can be done here.
	Altough this is Beta 0.92, it is pretty stable and playable. Further on there will be, of course, finished release, in several days from now or so.
	So, again, no new monsters, no new weapons, no new respawns, just different hit probability, more weapon power, reapir at the traders and sleeping bag. Because I think that storyline is what really makes Stalker - Shadow of Chernobyl what it is, and, there are plenty of mods which have all of that, but such a small and moderate to play compilation lacks.

	How to install... well, unpack the contents of the archive anywhere on your harddisk, then simply copy the 'gamedata' folder into your main Stalker - Shadow of Chernobyl folder; it should be something like C:Program FilesTHQStalker - Shadow of Chernobyl. Don't forget to open the fsgame.ltx file, located in the same directory, and change the line 

$game_data$   		= false|	true|	$fs_root$|		gamedata


$game_data$   		= true|		true|	$fs_root$|		gamedata

as will all other mods, this is essential to make a mod to work.
	And, of course, to have all of the changes, you should start a new game.
	If I missed something, or someone, or made a mistake, just post me, or EMail, I will correct myself.

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Registered 30th August 2008

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