This mod is a mash up of several of the most popular mods out there.
It ups your carrying capacity, weapon damage, zoom levels, accuracy and much more.
Version 0.2 fixes some of the problems that were present in version 0.1
Welcome to Motor´s Moded Melange of Mods by other moders v. 0.1 What this mod does: firs a warning: this mod will altering the difficulty level of stalker somewhat. Enemys will see you sooner if you akt incautious. Also, weapons are much more accurate and do more damage. on the other side, npc´s will not automaticly detect you when u sneak on them when they dont have LoS to you and not being alerted already. also they will panic if you punch em hard enugh Higher carrycapacity (60/80) Much higher weapondamage. Zoomlevels for scopes inrcased (now you will get a 4X zoom if you buy a 4x scope). Assaultrifles and Sniperrifles made more accurate. Npc´s will be more sensitive to light (you dont always have your headlight enabled in that dark dark night, have you?) and have a greater sightrange to to keep up with your scopes. Abakan is only capable of fire single- and dual- fire, but with 1800 rpm. (impossible to make the first 2 shots fire with 1800 rpm and all others with 600, so this is my way to make the abakan more realistic without overpovering it). trader and the barman will repair your weapons and armor. The duty-freak will offer better stuff (although not so good stuff that it wuld spoil the game). spotlight made darker and with a much smaller cone, but having a verry high range. somehow, this is the smallest thing in this mod, but actually the one i like most ;) Npc respawn ca. after 16 hours. Food and bandages dont heal. Questtime doubled. what you need to do before installing this mod: -install the Stalker_Patch_v10001 how to install this mod: Installation: -open the file "fsgame.ltx" in your stalker maindirektory. lokate the following line: $game_data$ = false| true| $fs_root$| gamedata\ change it to: $game_data$ = true| true| $fs_root$| gamedata\ - Extract the mod and copy the direktory "gamedata" into your stalker maindirektory (probably something like "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl"). to uninstall just delete the gamedata folder. For this mod i´ve stolen a lot of stuff from: Realism Mod (0.9.1.1) by hERd taken most of this mod, exept for: artifact changes (i like them as they are) that anomalie gfx disable stuff (anomalies already suck enugh, i hate beeing toasted). i moded some files of this mod. damage and bulletspeed for silenced assault riffles where incorrect and german repairtexts have been as funny as my english Also. for me the modificated traders are buggy. as soon as i place a trade_anyone.ltx in the misc folder, that trader will only sell the stuff he initialy has and will not get better stuff when doing qests for him or advancing with the mainplot. This happens for me even with a unmodified trader_anyone.ltx files and even if that file is the only file in the gamedata folder. (also, having scopes and nadelaunchers sold by the first trader changes the game somewhat). my solution: the only modified trader is the duty-freak, as one can access him not to early in the game. he will sell pretty nice stuff but nothing that spoiles the game to much (no svd, no gauss, no fn2000, no bulldog no amorpiercing ammo etc.) read here for more infos what else this mod exactly does: http://stalker.filefront.com/file/Realism_Mod;78112 weather_overhaul_v101 by TheVoodoo. This makes nights darker and much more athmospheric. Thanks TheVoodoo, i stolen one of your screenshots :P textures and meshes from Serilas' Advanced Warfare Modification 4.0. I had liked to use his sounds as well, but the console showed me in red errors with them, so i did not use em. weapon Screenshots by Serilas plus some other minor tweaks. Have fun and keep your head low ;) V. 0.2 Fixed Ai detection. all npc´s where blind and deaf, making them almos helples, primary at night. moded panicsettings for npc´s, so they will panic when striked hard enough (probability depending on rank, zombies and monolith stalkers are immune). Moded all unique weapons to balance them with the regular ones.
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