Quest Overhaul

This is a mod I began working on after blowing a fuse due to S.T.A.L.K.E.R.’s crappy quest management. Basically, this mod removes many ques...

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This is a mod I began working on after blowing a fuse due to S.T.A.L.K.E.R.’s crappy quest management. Basically, this mod removes many quest-related annoyances such as automatic pop-up quests upon entering a new level (they are now attainable via dialog like any other quest) and super-short intervals between having first completed a quest and being able to undertake it again (if at all). This mod also tweaks the quest order, quest rewards, when the player can attain certain quests and what the consequences for the completion of those quests are. The goal of this mod is to make S.T.A.L.K.E.R. more enjoyable, and yet retain gameplay balance. I feel it has succeeded on all accounts.

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Download 'qo_v1.0.zip' (1.68MB)

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S.T.A.L.K.E.R. Quest Overhaul v1.0
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About...
__________________________________________________

This is a mod I began working on after blowing a fuse 
due to S.T.A.L.K.E.R.’s crappy quest management. 
Basically, this mod removes many quest-related 
annoyances such as automatic pop-up quests upon 
entering a new level (they are now attainable via 
dialog like any other quest) and super-short intervals 
between having first completed a quest and being able 
to undertake it again (if at all). This mod also tweaks 
the quest order, quest rewards, when the player can 
attain certain quests and what the consequences for 
the completion of those quests are. The goal of this mod 
is to make S.T.A.L.K.E.R. more enjoyable, and yet retain 
gameplay balance. I feel it has succeeded on all accounts.

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Notes...
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This mod does not require you to start a new game 
and should be compatible with any other mod which 
doesn’t include the same files as this one. This 
mod was created using the S.T.A.L.K.E.R. 1.0005 
Worldwide version patch, but should also be 
compatible with v1.0004 and v1.0006.

Note that though starting a new game is not a 
requirement, it is strongly recommended for 
maximum functionality.

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Installation...
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1.) Navigate to your S.T.A.L.K.E.R. root directory (default: C:/Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/)

2.) Open the file "fsgame.ltx" with a text editor such as Notepad, and edit the line:

	$game_data$   		= false|	true|	$fs_root$|		gamedata/

... Such that it looks like the one below:

	$game_data$   		= true|		true|	$fs_root$|		gamedata/

All you have to do is change the "false" to "true".

3.) Paste the contents of the "Core" folder into your S.T.A.L.K.E.R. root directory. NOTE: If you are using a non-English version of S.T.A.L.K.E.R., transfer 
the files QO creates in gamedata/config/text/eng/ to the appropriate language directory. For example: gamedata/config/text/ita/.

4.)
	a) If you do NOT have a file entitled "localization.ltx" in your gamedata/config/ directory, then paste the contents of 
	   the "Localization" folder into your S.T.A.L.K.E.R. root directory, and move on to step #5.

	b) If you DO have such a file in there, then you’ll need to open it using a program like Notepad, and edit it 
	   manually, adding ", stable_repair_dialogs, stable_qo_weapons, stable_qo_outfits" (without the quotes) to the end of 
	   the line under [string_table], which begins with "files = ..."

5.)

	a) If you do NOT have a file entitled "system.ltx" in your gamedata/config/ directory, then paste the contents of 
	   the "System" folder into your S.T.A.L.K.E.R. root directory, and move on to step #5(c).

	b) If you DO have such a file in there, then you’ll need to open it using a program like Notepad, and edit it 
	   manually, adding the following lines to the VERY BEGINNING of the file:


#include "misc/qo_unique_items.ltx"


	   In addition, you’ll need to add ", dialogs_repair" (without the quotes) to the end of the line under [dialogs], 
	   which begins with "files = ..."

	   Furthermore, you’ll have to add ", qo_info_portions" (without the quotes) to the end of the line under [info_portions], 
	   which begins with "files = ..."

	c) If using an earlier patch than v1.0005, find "current_server_entity_version" and change its value from 7 to 6.

6.)

	a) If you do NOT have a file entitled "death_generic" in your gamedata/config/misc/ directory, then paste the contents of 
	   the "Keep Item Fix" folder into your S.T.A.L.K.E.R. root directory, and move on to step #7.

	b) If you DO have such a file in there, then you’ll need to open it using a program like Notepad, and edit it 
	   manually, adding the following lines under the [keep_items] section:

ecolog_outfit_psi_coll		= true
wpn_vintorez_coll		= true

7.)

	a) If you do not have a file entitled "all.spawn" in your gamedata/spawns/ directory, then paste the contents of the "TOS-34" 
	   folder into your S.T.A.L.K.E.R. root directory, and move on to step #8.

	b) If you DO have such a file, don’t worry about it. You’ll lose out on a minor detail (a weapon texture change), but it’s 
	   nothing major.

8.)

	a) If you do not have the following files in your gamedata/config/misc/ directory, then paste the contents of the "Trade Fix" 
	   folder into your S.T.A.L.K.E.R. root directory, and start playing the game:

		trade_barman.ltx
		trade_dolg.ltx
		trade_ecolog.ltx
		trade_freedom.ltx
		trade_generic.ltx
		trade_trader.ltx

	b) If you do have these files, then you’ll either need to open them using a program like Notepad, and edit them manually (a 
	   process so long and tedious that I will not cover it here) or just lose out on a VERY minor exploit fix which isn’t really 
	   even worth the effort.

9.)

	a) If you do not have a file entitled "storyline_info_taskmanager.xml" in your gamedata/config/gameplay/ directory, then paste the contents of the 
	   "Bar Mutant Desc Fix" folder into your S.T.A.L.K.E.R. root directory, and move on to step #10.

	b) If you DO have such a file in there, then you’ll need to open it using a program like Notepad, and edit it 
	   manually, changing the:

		<text>tm_monster_part_1_descr</text> -section under the article id &quot;barmen_monster_part_1_descr&quot;, to <text>barmen_monster_part_1_descr</text>
		<text>tm_monster_part_2_descr</text> -section under the article id &quot;barmen_monster_part_2_descr&quot;, to <text>barmen_monster_part_2_descr</text>

10.) Start playing and have fun!

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Uninstallation...
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Delete the following files:


! gamedata/config/localization.ltx
! gamedata/config/system.ltx

gamedata/config/gameplay/qo_info_portions.xml

! gamedata/config/gameplay/storyline_info_taskmanager.xml
! gamedata/config/misc/death_generic.ltx

gamedata/config/misc/qo_unique_items.ltx
gamedata/config/misc/task_manager.ltx

! gamedata/config/misc/trade_barman.ltx
! gamedata/config/misc/trade_dolg.ltx
! gamedata/config/misc/trade_ecolog.ltx
! gamedata/config/misc/trade_freedom.ltx
! gamedata/config/misc/trade_generic.ltx
! gamedata/config/misc/trade_trader.ltx

gamedata/config/text/eng/stable_qo_outfits.xml
gamedata/config/text/eng/stable_qo_weapons.xml
gamedata/config/text/eng/stable_repair_dialogs.xml
gamedata/scripts/_qo.script
gamedata/scripts/_qo_bind_stalker.script

! gamedata/spawns/all.spawn

gamedata/textures/ui/ui_icon_equipment.dds


* Files marked with the &quot;!&quot; are ones which may have 
pre-existed prior to Quest Overhaul. Do NOT delete 
them if this is so in your case, simply remove the 
edits made in conjunction with the QO installation.

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Known bugs...
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- None, besides any vanilla quest bugs (fixed by bug-
fix mods such as BFA or ZRP).

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Credits... (In no particular order)
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- Me (Decane).
- Bardak for his excellent bug fixes.
- Barin for his invaluable scripting advice.
- Fatrap for his helpful modding advice.
- NatVac for his helpful scripting/modding advice, 
and for his persistent support.
- Shadow State for testing and reporting errors.
- Jketiynu for testing and reporting errors.
- Paul Jay for acknowledging the Vintorez exploit.
- Victim for his support.
- All the other guys and gals at the GSC forum.
- GSC for making the game.

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Version history...
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v1.0: Twelfth release; final.
v0.9b: Eleventh release; bug fix relz.
v0.9a: Tenth release; bug fix relz.
v0.9: Ninth release; public beta.
v0.8: Eigth release; public beta.
v0.7: Seventh release; public beta.
v0.6: Sixth release; public alpha.
v0.5: Fifth release; public alpha.
v0.4: Fourth release; public alpha.
v0.3: Third release; public alpha.
v0.2: Second release; public alpha.
v0.1: First release; public alpha.

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Licence...
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This mod or any of its portions may be used freely 
for any non-profit projects, as long as credit is 
given to those responsible for the portions used.

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Decane


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Registered 15th June 2008

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