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Raw's Revamp Mod

raws_revamp_1.0.zip —

Description

This mod changes many aspects of the game. Check the Read Me below.

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README

30 March 2007

Raw's Revamp 1.0 by tharawdeal

What is it?

This is a collection of 52 painstakingly modified files intended to correct typographical errors, standardize the user interface, and provide better English localization for all of the text in S.T.A.L.K.E.R.

What does it do?

The included files will be used by the game instead of the standard ones when engaging in conversations, receiving mission objectives, and viewing various parts of the UI.  Numerous typos and grammatical mistakes have been corrected, and many of the conversation texts have been changed to make more sense and read better to English-speaking players.  Different slang has been used in some instances, and there is generally more and harsher profanity.  Some parts of the UI have been changed to be more internally consistent.  This mod works well with Kyodan's Real Weapons Names mod, as any references to the Bulldog 6 grenade launcher in the conversations have been changed to RG-6, the weapon's actual name.

How do I install it?

Simply extract the gamedata folder to your S.T.A.L.K.E.R. directory.  Then use a text editor to alter your fsgame.ltx file so that the $game_data$ line looks like this:

$game_data$   		= true|	        true|	$fs_root$|		gamedata\

How do I uninstall it?

There is no need to back up any of the original files, as they are stored in archived databases in the S.T.A.L.K.E.R. directory.  Simply delete the gamedata\config\text\eng folder, and everything will be back to normal.

Conflicts

This mod only alters the game's text.  No other settings or values are changed.  The only way this will conflict with other mods is if they also make changes to the user interface or conversation texts.  In that case, you will have to examine the altered files and see which one you prefer to use.

Errors, bugs, typos, etc.

Due to the large amount of text that was edited, there are bound to be a few mistakes and inconsistencies that I didn't catch.  Feel free to point them out so that I can continue to refine the files.  You'll be credited in the next readme.  Glorious, I know.  ;)

Feedback

Please respond to me in this mod's release thread at the Oblivion Lost (www.oblivion-lost.de) forums.  I'll check it often for any comments and criticism.  Or, to contact me directly, send an e-mail to:

tharawdeal AT yahoo DOT com

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